mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
Separated baked cubemap load/processing logic into a separate function for clarity various corrections for when fields change so it properly notifies down to the client Fixed enable flag logic to actually work Fixed skylight enable flag so it properly disables if flipped off
168 lines
5.2 KiB
C++
168 lines
5.2 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#include "T3D/lighting/boxEnvironmentProbe.h"
|
|
#include "math/mathIO.h"
|
|
#include "scene/sceneRenderState.h"
|
|
#include "console/consoleTypes.h"
|
|
#include "core/stream/bitStream.h"
|
|
#include "materials/baseMatInstance.h"
|
|
#include "console/engineAPI.h"
|
|
#include "gfx/gfxDrawUtil.h"
|
|
#include "gfx/gfxDebugEvent.h"
|
|
#include "gfx/gfxTransformSaver.h"
|
|
#include "math/mathUtils.h"
|
|
#include "gfx/bitmap/gBitmap.h"
|
|
#include "core/stream/fileStream.h"
|
|
#include "core/fileObject.h"
|
|
#include "core/resourceManager.h"
|
|
#include "console/simPersistId.h"
|
|
#include "T3D/gameFunctions.h"
|
|
#include "postFx/postEffect.h"
|
|
#include "renderInstance/renderProbeMgr.h"
|
|
#include "renderInstance/renderProbeMgr.h"
|
|
|
|
#include "math/util/sphereMesh.h"
|
|
#include "materials/materialManager.h"
|
|
#include "math/util/matrixSet.h"
|
|
#include "gfx/bitmap/cubemapSaver.h"
|
|
|
|
#include "materials/materialFeatureTypes.h"
|
|
|
|
#include "materials/shaderData.h"
|
|
#include "gfx/gfxTextureManager.h"
|
|
|
|
#include "gfx/bitmap/imageUtils.h"
|
|
|
|
#include "T3D/lighting/IBLUtilities.h"
|
|
|
|
extern bool gEditingMission;
|
|
extern ColorI gCanvasClearColor;
|
|
|
|
IMPLEMENT_CO_NETOBJECT_V1(BoxEnvironmentProbe);
|
|
|
|
ConsoleDocClass(BoxEnvironmentProbe,
|
|
"@brief An example scene object which renders a mesh.\n\n"
|
|
"This class implements a basic SceneObject that can exist in the world at a "
|
|
"3D position and render itself. There are several valid ways to render an "
|
|
"object in Torque. This class implements the preferred rendering method which "
|
|
"is to submit a MeshRenderInst along with a Material, vertex buffer, "
|
|
"primitive buffer, and transform and allow the RenderMeshMgr handle the "
|
|
"actual setup and rendering for you.\n\n"
|
|
"See the C++ code for implementation details.\n\n"
|
|
"@ingroup Examples\n");
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Object setup and teardown
|
|
//-----------------------------------------------------------------------------
|
|
BoxEnvironmentProbe::BoxEnvironmentProbe() : ReflectionProbe()
|
|
{
|
|
mCaptureMask = REFLECTION_PROBE_CAPTURE_TYPEMASK;
|
|
mProbeShapeType = ProbeRenderInst::Box;
|
|
mAtten = 0.0;
|
|
}
|
|
|
|
BoxEnvironmentProbe::~BoxEnvironmentProbe()
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Object Editing
|
|
//-----------------------------------------------------------------------------
|
|
void BoxEnvironmentProbe::initPersistFields()
|
|
{
|
|
// SceneObject already handles exposing the transform
|
|
Parent::initPersistFields();
|
|
|
|
addField("attenuation", TypeF32, Offset(mAtten, BoxEnvironmentProbe), "falloff percent");
|
|
|
|
removeField("radius");
|
|
}
|
|
|
|
void BoxEnvironmentProbe::inspectPostApply()
|
|
{
|
|
Parent::inspectPostApply();
|
|
|
|
mDirty = true;
|
|
|
|
// Flag the network mask to send the updates
|
|
// to the client object
|
|
setMaskBits(-1);
|
|
}
|
|
|
|
bool BoxEnvironmentProbe::onAdd()
|
|
{
|
|
if (!Parent::onAdd())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void BoxEnvironmentProbe::onRemove()
|
|
{
|
|
Parent::onRemove();
|
|
}
|
|
|
|
U32 BoxEnvironmentProbe::packUpdate(NetConnection *conn, U32 mask, BitStream *stream)
|
|
{
|
|
// Allow the Parent to get a crack at writing its info
|
|
U32 retMask = Parent::packUpdate(conn, mask, stream);
|
|
|
|
if (stream->writeFlag(mask & StaticDataMask))
|
|
{
|
|
stream->write(mAtten);
|
|
}
|
|
|
|
return retMask;
|
|
}
|
|
|
|
void BoxEnvironmentProbe::unpackUpdate(NetConnection *conn, BitStream *stream)
|
|
{
|
|
// Let the Parent read any info it sent
|
|
Parent::unpackUpdate(conn, stream);
|
|
|
|
if (stream->readFlag()) // StaticDataMask
|
|
{
|
|
stream->read(&mAtten);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Object Rendering
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void BoxEnvironmentProbe::updateProbeParams()
|
|
{
|
|
if (!mProbeInfo)
|
|
return;
|
|
|
|
mProbeShapeType = ProbeRenderInst::Box;
|
|
mProbeInfo->mAtten = mAtten;
|
|
|
|
Parent::updateProbeParams();
|
|
}
|
|
|
|
void BoxEnvironmentProbe::setPreviewMatParameters(SceneRenderState* renderState, BaseMatInstance* mat)
|
|
{
|
|
Parent::setPreviewMatParameters(renderState, mat);
|
|
}
|