mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
Separated baked cubemap load/processing logic into a separate function for clarity various corrections for when fields change so it properly notifies down to the client Fixed enable flag logic to actually work Fixed skylight enable flag so it properly disables if flipped off |
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| Engine | ||
| My Projects | ||
| Templates | ||
| Tools | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .travis.yml | ||
| allProjects.txt | ||
| CMakeLists.txt | ||
| CONTRIBUTING.md | ||
| generateAllProjects.bat | ||
| LICENSE.md | ||
| projects.xml | ||
| README.md | ||
Torque 3D
MIT Licensed Open Source version of Torque 3D from GarageGames
More Information
Pre-compiled Version
In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the downloads page on the wiki.