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- ShapeBaseData has two new properties. cameraCanBank indicates that the game object may bank its eye/camera, if supported by the object. mountedImagesBank indicates that mounted images should bank with the eye/camera in first person view. Both default to false. - Player supports 1st person eye and 3rd person camera banking when making use of the new ExtendedMove class. - Camera class supports banking when making use of the new ExtendedMove class. - GameConnection now has an idea of a control scheme. This determines how game objects should respond to input events. A control scheme may be set by either the server or client. Current control schemes are: -- Absolute rotation (likely though the ExtendedMove class) -- Add relative yaw (from mouse or gamepad) to absolute rotation. -- Add relative pitch (from mouse or gamepad) to absolute rotation. - Player class supports the new control schemes when using the ExtendedMove class. - Camera class supports the new control scheme when using the ExtendedMove class. |
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| .. | ||
| extended | ||
| hifi | ||
| std | ||
| gameBase.cpp | ||
| gameBase.h | ||
| gameConnection.cpp | ||
| gameConnection.h | ||
| gameConnectionEvents.cpp | ||
| gameConnectionEvents.h | ||
| gameProcess.cpp | ||
| gameProcess.h | ||
| moveList.cpp | ||
| moveList.h | ||
| moveManager.cpp | ||
| moveManager.h | ||
| processList.cpp | ||
| processList.h | ||
| tickCache.cpp | ||
| tickCache.h | ||