..
assetTypes
dsqs area subset of dts data
2025-09-14 15:18:03 -05:00
templateFiles
Flips the datablock order exec to always guarantee particle data is loaded ahead of emitter data when making a new module
2025-07-07 16:18:01 -05:00
addModuleWindow.tscript
Implementation of Subscenes, SceneGroups and Gamemodes
2024-09-01 16:39:00 -05:00
addPackageWindow.tscript
Improve handling of non-default script filenames
2021-01-19 21:32:31 +01:00
assetBrowser.tscript
- Fixes the display of the preview in the MaterialAsset fields
2025-08-25 23:35:28 -05:00
assetImport.tscript
Revert "revert #1148 as prematurely incorporated"
2024-01-20 18:01:57 +00:00
assetImportConfig.tscript
Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
2021-11-26 16:40:15 -06:00
assetImportConfigEditor.tscript
Standardizes project import copy behavior to validate if we're in-place importing to avoid erroring out needlessly with a new utility function
2022-02-25 00:03:33 -06:00
creator.tscript
Adds creator callback integration to pair with the base UI module having shortcut creator entries in the GUIEditor for creating stuff like the UINavigation containers, or MenuList controls with the namespace hooks already established.
2022-05-09 20:57:42 -05:00
directoryHandling.tscript
Re-added prefix handling for named texture lookups for image asset fields
2025-05-28 17:47:23 -05:00
editAsset.tscript
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
2025-08-03 12:03:02 -05:00
editModule.tscript
Misc Quality of Life and Bug fixes
2021-08-28 18:51:27 -05:00
gameObjectCreator.tscript
Improve handling of non-default script filenames
2021-01-19 21:32:31 +01:00
looseFileAudit.tscript
Removes erroneous assignment of loaded state onto fallback assets when we fail to find an assetId by filename for image and shape assets
2022-05-25 00:12:12 -05:00
newAsset.tscript
Fixes issue of not being able to create GameModes or blank MaterialAssets from the Asset Browser
2025-06-17 19:08:45 -05:00
popupMenus.tscript
Fixes issue of not being able to create GameModes or blank MaterialAssets from the Asset Browser
2025-06-17 19:08:45 -05:00
profiles.tscript
guiprofiles augs
2023-03-16 17:21:07 -05:00
selectModule.tscript
Misc Quality of Life and Bug fixes
2021-08-28 18:51:27 -05:00
selectPackage.tscript
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00
selectPath.tscript
* [AssetBrowser] BugFix: Correct an error where on Linux the select asset path function would not list any directories.
2021-10-09 22:16:55 -04:00
setAssetTarget.tscript
Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination.
2021-09-12 05:32:30 -05:00
utils.tscript
Implementation of Subscenes, SceneGroups and Gamemodes
2024-09-01 16:39:00 -05:00