Torque3D/Engine/source/gui/buttons
2017-06-23 11:36:20 -05:00
..
guiBitmapButtonCtrl.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiBitmapButtonCtrl.h alpha masking for buttons. original attribution @dottools 2016-03-09 20:02:39 -06:00
guiBorderButton.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiButtonBaseCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiButtonBaseCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiButtonCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiButtonCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiCheckBoxCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiCheckBoxCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiIconButtonCtrl.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiIconButtonCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiRadioCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiRadioCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiSwatchButtonCtrl.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiSwatchButtonCtrl.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiToggleButtonCtrl.cpp Replaced StringTable->insert("") with StringTable->EmptyString() 2017-01-11 23:36:04 -05:00
guiToggleButtonCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiToolboxButtonCtrl.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiToolboxButtonCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00