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sdl
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Fix running on Linux / Intel Mesa drivers
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2015-07-30 22:18:00 +02:00 |
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tGL
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Add @Azaezel's exception for Win32
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2015-07-30 22:18:01 +02:00 |
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util
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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win32
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Update gfxGLDevice.win.cpp
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2015-01-19 17:44:48 +01:00 |
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gfxGLAppleFence.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxGLAppleFence.h
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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gfxGLCardProfiler.cpp
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GL floating point format fix.
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2016-03-21 22:49:47 +10:00 |
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gfxGLCardProfiler.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxGLCircularVolatileBuffer.h
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Update gfxGLCircularVolatileBuffer.h
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2016-01-18 05:49:05 +01:00 |
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gfxGLCubemap.cpp
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OpenGL: Mipmaps for GFXGLCubemap. Fix compressed textures.
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2014-12-27 00:01:21 +01:00 |
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gfxGLCubemap.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxGLDevice.cpp
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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gfxGLDevice.h
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Added immutable vertex and index buffers.
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2016-02-20 21:28:18 +01:00 |
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gfxGLDevice.mac.mm
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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gfxGLDeviceProfiler.cpp
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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gfxGLEnumTranslate.cpp
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Removes some unnecessary extension checks for GL, as those formats are part of 3.2 core. SDL is having some conflicts with extension detection with GL.
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2016-04-08 15:34:02 -05:00 |
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gfxGLEnumTranslate.h
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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gfxGLOcclusionQuery.cpp
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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gfxGLOcclusionQuery.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxGLPrimitiveBuffer.cpp
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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gfxGLPrimitiveBuffer.h
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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gfxGLShader.cpp
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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gfxGLShader.h
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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gfxGLStateBlock.cpp
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The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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2016-02-16 02:50:49 -06:00 |
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gfxGLStateBlock.h
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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gfxGLStateCache.h
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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gfxGLTextureManager.cpp
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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gfxGLTextureManager.h
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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gfxGLTextureObject.cpp
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OpenGL: Mipmaps for GFXGLCubemap. Fix compressed textures.
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2014-12-27 00:01:21 +01:00 |
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gfxGLTextureObject.h
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OpenGL: Mipmaps for GFXGLCubemap.
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2014-12-26 21:03:54 +01:00 |
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gfxGLTextureTarget.cpp
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The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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2016-02-16 02:50:49 -06:00 |
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gfxGLTextureTarget.h
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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gfxGLUtils.h
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Remove a get* OpenGL function causing CPU-GPU sync point (bad performance).
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2015-01-26 01:56:13 +01:00 |
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gfxGLVertexAttribLocation.h
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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gfxGLVertexBuffer.cpp
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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gfxGLVertexBuffer.h
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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gfxGLVertexDecl.cpp
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Linux implementation. Include changes for gcc x64.
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2015-01-24 22:08:26 +01:00 |
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gfxGLVertexDecl.h
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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gfxGLWindowTarget.cpp
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The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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2016-02-16 02:50:49 -06:00 |
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gfxGLWindowTarget.h
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Update gfxGLWindowTarget.h
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2016-01-18 05:56:00 +01:00 |