Torque3D/Engine/source/gfx/gl
2016-04-08 15:34:02 -05:00
..
sdl Fix running on Linux / Intel Mesa drivers 2015-07-30 22:18:00 +02:00
tGL Add @Azaezel's exception for Win32 2015-07-30 22:18:01 +02:00
util Add OpenGL support. 2014-11-08 20:21:50 +01:00
win32 Update gfxGLDevice.win.cpp 2015-01-19 17:44:48 +01:00
gfxGLAppleFence.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxGLAppleFence.h Add OpenGL support. 2014-11-08 20:21:50 +01:00
gfxGLCardProfiler.cpp GL floating point format fix. 2016-03-21 22:49:47 +10:00
gfxGLCardProfiler.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxGLCircularVolatileBuffer.h Update gfxGLCircularVolatileBuffer.h 2016-01-18 05:49:05 +01:00
gfxGLCubemap.cpp OpenGL: Mipmaps for GFXGLCubemap. Fix compressed textures. 2014-12-27 00:01:21 +01:00
gfxGLCubemap.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxGLDevice.cpp Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
gfxGLDevice.h Added immutable vertex and index buffers. 2016-02-20 21:28:18 +01:00
gfxGLDevice.mac.mm Add OpenGL support. 2014-11-08 20:21:50 +01:00
gfxGLDeviceProfiler.cpp Add OpenGL support. 2014-11-08 20:21:50 +01:00
gfxGLEnumTranslate.cpp Removes some unnecessary extension checks for GL, as those formats are part of 3.2 core. SDL is having some conflicts with extension detection with GL. 2016-04-08 15:34:02 -05:00
gfxGLEnumTranslate.h Add OpenGL support. 2014-11-08 20:21:50 +01:00
gfxGLOcclusionQuery.cpp Add OpenGL support. 2014-11-08 20:21:50 +01:00
gfxGLOcclusionQuery.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gfxGLPrimitiveBuffer.cpp Add OpenGL support. 2014-11-08 20:21:50 +01:00
gfxGLPrimitiveBuffer.h Add OpenGL support. 2014-11-08 20:21:50 +01:00
gfxGLShader.cpp Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
gfxGLShader.h Add OpenGL support. 2014-11-08 20:21:50 +01:00
gfxGLStateBlock.cpp The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 2016-02-16 02:50:49 -06:00
gfxGLStateBlock.h Add OpenGL support. 2014-11-08 20:21:50 +01:00
gfxGLStateCache.h Add OpenGL support. 2014-11-08 20:21:50 +01:00
gfxGLTextureManager.cpp Add OpenGL support. 2014-11-08 20:21:50 +01:00
gfxGLTextureManager.h Add OpenGL support. 2014-11-08 20:21:50 +01:00
gfxGLTextureObject.cpp OpenGL: Mipmaps for GFXGLCubemap. Fix compressed textures. 2014-12-27 00:01:21 +01:00
gfxGLTextureObject.h OpenGL: Mipmaps for GFXGLCubemap. 2014-12-26 21:03:54 +01:00
gfxGLTextureTarget.cpp The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 2016-02-16 02:50:49 -06:00
gfxGLTextureTarget.h Add OpenGL support. 2014-11-08 20:21:50 +01:00
gfxGLUtils.h Remove a get* OpenGL function causing CPU-GPU sync point (bad performance). 2015-01-26 01:56:13 +01:00
gfxGLVertexAttribLocation.h Add OpenGL support. 2014-11-08 20:21:50 +01:00
gfxGLVertexBuffer.cpp Add OpenGL support. 2014-11-08 20:21:50 +01:00
gfxGLVertexBuffer.h Add OpenGL support. 2014-11-08 20:21:50 +01:00
gfxGLVertexDecl.cpp Linux implementation. Include changes for gcc x64. 2015-01-24 22:08:26 +01:00
gfxGLVertexDecl.h Add OpenGL support. 2014-11-08 20:21:50 +01:00
gfxGLWindowTarget.cpp The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 2016-02-16 02:50:49 -06:00
gfxGLWindowTarget.h Update gfxGLWindowTarget.h 2016-01-18 05:56:00 +01:00