Torque3D/Engine/source/sfx/null
Areloch 527c3790d6 Issue found with PVS-Studio:
Many instances where we would create a object via a new call, and then check that it was non-null.

This is redundant, as if we ever were in a situation where new failed, we'd be crashing left and right already, so the additional check is wasted processing.
2015-07-21 23:22:21 -05:00
..
sfxNullBuffer.cpp
sfxNullBuffer.h
sfxNullDevice.cpp
sfxNullDevice.h
sfxNullProvider.cpp
sfxNullVoice.cpp
sfxNullVoice.h