Torque3D/Engine/source/windowManager/sdl/sdlCursorController.cpp
OTHGMars 62b7442c7d Updates PlatformCursorController to use full set of SDL cursors.
Adds support for the SDL_SYSTEM_CURSOR_WAITARROW and SDL_SYSTEM_CURSOR_NO.
2018-04-27 21:44:04 -04:00

118 lines
4.3 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "core/strings/unicode.h"
#include "math/mMath.h"
#include "windowManager/sdl/sdlWindow.h"
#include "windowManager/sdl/sdlWindowMgr.h"
#include "windowManager/sdl/sdlCursorController.h"
#include "platform/platformInput.h"
#include "SDL.h"
static struct { U32 id; SDL_SystemCursor resourceID; SDL_Cursor *cursor;} sgCursorShapeMap[]=
{
{ PlatformCursorController::curArrow, SDL_SYSTEM_CURSOR_ARROW , NULL },
{ PlatformCursorController::curWait, SDL_SYSTEM_CURSOR_WAIT, NULL },
{ PlatformCursorController::curPlus, SDL_SYSTEM_CURSOR_CROSSHAIR, NULL },
{ PlatformCursorController::curResizeVert, SDL_SYSTEM_CURSOR_SIZEWE, NULL },
{ PlatformCursorController::curResizeHorz, SDL_SYSTEM_CURSOR_SIZENS, NULL },
{ PlatformCursorController::curResizeAll, SDL_SYSTEM_CURSOR_SIZEALL, NULL },
{ PlatformCursorController::curIBeam, SDL_SYSTEM_CURSOR_IBEAM, NULL },
{ PlatformCursorController::curResizeNESW, SDL_SYSTEM_CURSOR_SIZENESW, NULL },
{ PlatformCursorController::curResizeNWSE, SDL_SYSTEM_CURSOR_SIZENWSE, NULL },
{ PlatformCursorController::curHand, SDL_SYSTEM_CURSOR_HAND, NULL },
{ PlatformCursorController::curWaitArrow, SDL_SYSTEM_CURSOR_WAITARROW, NULL },
{ PlatformCursorController::curNoNo, SDL_SYSTEM_CURSOR_NO, NULL },
};
U32 PlatformCursorControllerSDL::getDoubleClickTime()
{
// TODO SDL
return 500;
}
S32 PlatformCursorControllerSDL::getDoubleClickWidth()
{
// TODO SDL
return 32;
}
S32 PlatformCursorControllerSDL::getDoubleClickHeight()
{
// TODO SDL
return 32;
}
void PlatformCursorControllerSDL::setCursorPosition( S32 x, S32 y )
{
if( PlatformWindowManager::get() && PlatformWindowManager::get()->getFirstWindow() )
{
AssertFatal( dynamic_cast<PlatformWindowSDL*>( PlatformWindowManager::get()->getFirstWindow() ), "");
PlatformWindowSDL *window = static_cast<PlatformWindowSDL*>( PlatformWindowManager::get()->getFirstWindow() );
SDL_WarpMouseInWindow(window->getSDLWindow(), x, y);
}
}
void PlatformCursorControllerSDL::getCursorPosition( Point2I &point )
{
SDL_GetMouseState( &point.x, &point.y );
}
void PlatformCursorControllerSDL::setCursorVisible( bool visible )
{
SDL_ShowCursor( visible );
}
bool PlatformCursorControllerSDL::isCursorVisible()
{
return SDL_ShowCursor( -1 );;
}
void PlatformCursorControllerSDL::setCursorShape(U32 cursorID)
{
SDL_Cursor* cursor = NULL;
for(S32 i = 0; i < numPlatformCursors; ++i)
{
if(cursorID == sgCursorShapeMap[i].id)
{
if( !sgCursorShapeMap[i].cursor )
sgCursorShapeMap[i].cursor = SDL_CreateSystemCursor( sgCursorShapeMap[i].resourceID );
cursor = sgCursorShapeMap[i].cursor;
break;
}
}
if( !cursor )
return;
SDL_SetCursor(cursor);
}
void PlatformCursorControllerSDL::setCursorShape( const UTF8 *fileName, bool reload )
{
// TODO SDL
AssertWarn(0, "PlatformCursorControllerSDL::setCursorShape - Not implemented");
}