Torque3D/Templates/BaseGame/game/data/pbr
Areloch 226529fd1b Added ability to pass ints to post effect shader consts
Reorg'd probe init to flow better and be more robust on load
Cleaned up various parts of the probe render manager to be more stable
Fixed issue with crash on release due to numProbe in loops being 0
Updated glsl probe array shader
Beginning of rework of editor settings
Beginning of conversion of asset import config to similar system as editor settings
2019-06-13 00:37:12 -05:00
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cubemaps Updating BaseGame to work with PBR, and a PBR example module 2019-05-08 01:27:51 -05:00
images Include materialball shape asset info 2019-05-25 03:37:18 -05:00
levels Added ability to pass ints to post effect shader consts 2019-06-13 00:37:12 -05:00
materials Include materialball shape asset info 2019-05-25 03:37:18 -05:00
shapes Include materialball shape asset info 2019-05-25 03:37:18 -05:00
pbr.cs Updating BaseGame to work with PBR, and a PBR example module 2019-05-08 01:27:51 -05:00
pbr.module Updating BaseGame to work with PBR, and a PBR example module 2019-05-08 01:27:51 -05:00