Torque3D/Templates/BaseGame/game/data
Areloch 226529fd1b Added ability to pass ints to post effect shader consts
Reorg'd probe init to flow better and be more robust on load
Cleaned up various parts of the probe render manager to be more stable
Fixed issue with crash on release due to numProbe in loops being 0
Updated glsl probe array shader
Beginning of rework of editor settings
Beginning of conversion of asset import config to similar system as editor settings
2019-06-13 00:37:12 -05:00
..
Kork Adds test shapes of Kork and SpaceOrc 2019-05-28 17:24:29 -05:00
pbr Added ability to pass ints to post effect shader consts 2019-06-13 00:37:12 -05:00
shaderCache Reorg of the probe initialization/update code to streamline parts of it, and make it flow more obviously 2019-06-04 00:21:52 -05:00
SpaceOrc Adds test shapes of Kork and SpaceOrc 2019-05-28 17:24:29 -05:00
spectatorGameplay Include materialball shape asset info 2019-05-25 03:37:18 -05:00
StaticShapeTest Include materialball shape asset info 2019-05-25 03:37:18 -05:00
TTR Reorg of the probe initialization/update code to streamline parts of it, and make it flow more obviously 2019-06-04 00:21:52 -05:00
ui Adds test shapes of Kork and SpaceOrc 2019-05-28 17:24:29 -05:00
Verve (Mostly) updated verve implementation. 2019-03-07 16:23:41 -06:00
defaults.cs * Removes Direct3D9 functionality. 2017-07-07 03:13:43 -05:00
splash.png Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
torque.png Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00