Torque3D/Engine/source/core/util
Ben Payne fcf52fb5e0 Rename the memory allocating versions to make prev error less likely
The behavior is different enough that these shouldn't be overloaded
with the non-allocating verions. Also makes it more obvious what is
going on to the caller.
2015-01-26 16:52:06 -05:00
..
journal
test
zip
autoPtr.h
byteBuffer.cpp
byteBuffer.h
byteswap.h
commonSwizzles.cpp
delegate.h
dxt5nmSwizzle.h
endian.h
FastDelegate.h
fourcc.h
hashFunction.cpp
hashFunction.h
md5.cpp
md5.h
namedSingleton.h
noncopyable.h
path.cpp
path.h
preprocessorHelpers.h
rawData.h
refBase.h
rgb2luv.cpp
rgb2luv.h
rgb2xyz.cpp
rgb2xyz.h
safeCast.h
safeDelete.h
safeRelease.h
str.cpp
str.h
swizzle.h
swizzleSpec.h
tAlignedArray.h
tDictionary.cpp
tDictionary.h
tFixedSizeDeque.h
tFixedSizeVector.h
timeClass.cpp
timeClass.h
timeSource.h
tList.h
tNamedFactory.h
tSignal.cpp
tSignal.h
tSingleton.h
tUnmanagedVector.h
tVector.cpp
tVector.h
tVectorSpecializations.h
uuid.cpp
uuid.h