Torque3D/Engine/source/postFx
AzaezelX fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32
lets us ditch shader recompilation so that can be done on the fly without hitches, though does cost us a per-shader const for objects and postfx
2024-04-16 13:51:41 -05:00
..
postEffect.cpp shift capturing from a globalMacro to a sceneRenderstate S32 2024-04-16 13:51:41 -05:00
postEffect.h shift capturing from a globalMacro to a sceneRenderstate S32 2024-04-16 13:51:41 -05:00
postEffectCommon.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
postEffectManager.cpp use srgb sapce for backbuffer 2021-09-22 18:27:42 -05:00
postEffectManager.h Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 2019-10-20 02:47:15 -05:00
postEffectVis.cpp Console Refactor 2023-09-13 10:33:20 +02:00
postEffectVis.h Eliminate ConsoleStaticMethod 2018-04-20 20:27:09 +02:00