Torque3D/Templates/Empty/game
DavidWyand-GG 2077632a92 Turbulence respects side-by-side rendering
- PostEffect class now offers the current projection offset and target
viewport as shader constants.
- Turbulence postFX now takes the current projection offset into
account.
- Turbulence postFX now clamps itself to the current viewport.
- Turbulence postFX now renders after the glow bin, specifically after
the glow postFX renders.  This ensures that it can take advantage of
knowing the current viewport rather than affecting the entire render
target.
2013-11-01 16:18:48 -04:00
..
art Remove unused and duplicate sounds. 2013-04-11 15:37:40 -04:00
core Turbulence respects side-by-side rendering 2013-11-01 16:18:48 -04:00
levels Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
scripts Allow audioData.cs.dso to execute 2013-09-04 19:02:46 -04:00
shaders Turbulence respects side-by-side rendering 2013-11-01 16:18:48 -04:00
tools Blinn-Phong Specular Changes 2013-10-29 15:10:23 -04:00
web Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
Empty.torsion Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
main.cs Empty Template for ticket #1 2012-09-19 11:29:55 -04:00