Torque3D/Engine/source/forest/editor
Areloch 2db03e47e9 Fixes a crash when you try to delete things without being in selection mode in the forest editor. Adds a sanity check that everything is properly set up before attempting the delete action.
Also adds a fix to the mesh item tab in the forest editor to correct odd selection behavior that could erroneously cause selection of two items in the list when you only clicked one.
2017-02-04 22:45:49 -06:00
..
forestBrushElement.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
forestBrushElement.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestBrushTool.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
forestBrushTool.h Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 2013-08-04 16:58:59 -05:00
forestEditorCtrl.cpp Fixes issue #1277 2015-04-27 21:45:57 +10:00
forestEditorCtrl.h Fixes issue #1277 2015-04-27 21:45:57 +10:00
forestSelectionTool.cpp Fixes a crash when you try to delete things without being in selection mode in the forest editor. Adds a sanity check that everything is properly set up before attempting the delete action. 2017-02-04 22:45:49 -06:00
forestSelectionTool.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestTool.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestTool.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestUndo.cpp clang: constructor initialization order 2016-10-14 18:16:55 -05:00
forestUndo.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00