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use it, and the RoadEditorGui::onRoadCreation one to assign default road matrials on initial creation |
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|---|---|---|
| .. | ||
| guiMeshRoadEditorCtrl.cpp | ||
| guiMeshRoadEditorCtrl.h | ||
| guiRiverEditorCtrl.cpp | ||
| guiRiverEditorCtrl.h | ||
| guiRoadEditorCtrl.cpp | ||
| guiRoadEditorCtrl.h | ||