Torque3D/Engine/lib/bullet/examples/TinyAudio/b3ReadWavFile.h
marauder2k7 13fa178cf6 update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
2026-06-03 15:08:51 +01:00

53 lines
985 B
C++

#ifndef B3_READ_WAV_FILE_H
#define B3_READ_WAV_FILE_H
#include "Bullet3Common/b3AlignedObjectArray.h"
#include <stdio.h>
#include <string.h>
struct b3WavTicker
{
b3AlignedObjectArray<double> lastFrame_;
bool finished_;
double time_;
double rate_;
};
class b3ReadWavFile
{
bool byteswap_;
bool wavFile_;
unsigned long m_numFrames;
unsigned long dataType_;
double fileDataRate_;
FILE *fd_;
unsigned long dataOffset_;
unsigned int channels_;
bool m_machineIsLittleEndian;
public:
b3ReadWavFile();
virtual ~b3ReadWavFile();
b3AlignedObjectArray<double> m_frames;
bool getWavInfo(const char *fileName);
void normalize(double peak);
double interpolate(double frame, unsigned int channel) const;
double tick(unsigned int channel, b3WavTicker *ticker);
void resize();
b3WavTicker createWavTicker(double sampleRate);
bool read(unsigned long startFrame, bool doNormalize);
int getNumFrames() const
{
return m_numFrames;
}
};
#endif //B3_READ_WAV_FILE_H