mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
695 lines
22 KiB
C++
695 lines
22 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2013 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef MATERIALASSET_H
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#include "MaterialAsset.h"
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#endif
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#ifndef _ASSET_MANAGER_H_
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#include "assets/assetManager.h"
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#endif
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#ifndef _CONSOLETYPES_H_
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#include "console/consoleTypes.h"
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#endif
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#ifndef _TAML_
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#include "persistence/taml/taml.h"
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#endif
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#ifndef _ASSET_PTR_H_
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#include "assets/assetPtr.h"
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#endif
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#include "console/script.h"
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#include "T3D/assets/assetImporter.h"
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StringTableEntry MaterialAsset::smNoMaterialAssetFallback = NULL;
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const String MaterialAsset::mErrCodeStrings[] =
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{
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"ScriptLoaded",
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"DefinitionAlreadyExists",
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"EmbeddedDefinition",
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"UnKnown"
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};
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT(MaterialAsset);
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ConsoleType(MaterialAssetPtr, TypeMaterialAssetPtr, MaterialAsset, ASSET_ID_FIELD_PREFIX)
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//-----------------------------------------------------------------------------
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ConsoleGetType(TypeMaterialAssetPtr)
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{
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// Fetch asset Id.
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return (*((AssetPtr<MaterialAsset>*)dptr)).getAssetId();
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}
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//-----------------------------------------------------------------------------
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ConsoleSetType(TypeMaterialAssetPtr)
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{
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// Was a single argument specified?
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if (argc == 1)
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{
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// Yes, so fetch field value.
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const char* pFieldValue = argv[0];
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// Fetch asset pointer.
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AssetPtr<MaterialAsset>* pAssetPtr = dynamic_cast<AssetPtr<MaterialAsset>*>((AssetPtrBase*)(dptr));
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// Is the asset pointer the correct type?
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if (pAssetPtr == NULL)
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{
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// No, so fail.
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//Con::warnf("(TypeMaterialAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
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return;
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}
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// Set asset.
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pAssetPtr->setAssetId(pFieldValue);
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return;
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}
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// Warn.
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Con::warnf("(TypeMaterialAssetPtr) - Cannot set multiple args to a single asset.");
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}
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ConsoleType(assetIdString, TypeMaterialAssetId, const char*, ASSET_ID_FIELD_PREFIX)
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ConsoleGetType(TypeMaterialAssetId)
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{
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// Fetch asset Id.
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return *((const char**)(dptr));
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}
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ConsoleSetType(TypeMaterialAssetId)
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{
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// Was a single argument specified?
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if (argc == 1)
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{
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// Yes, so fetch field value.
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const char* pFieldValue = argv[0];
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// Fetch asset Id.
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StringTableEntry* assetId = (StringTableEntry*)(dptr);
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// Update asset value.
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*assetId = StringTable->insert(pFieldValue);
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return;
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}
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// Warn.
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Con::warnf("(TypeMaterialAssetId) - Cannot set multiple args to a single asset.");
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}
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//-----------------------------------------------------------------------------
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MaterialAsset::MaterialAsset()
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{
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mShaderGraphFile = "";
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mScriptFile = StringTable->EmptyString();
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mScriptPath = StringTable->EmptyString();
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mMatDefinitionName = StringTable->EmptyString();
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mMaterialDefinition = nullptr;
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}
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//-----------------------------------------------------------------------------
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MaterialAsset::~MaterialAsset()
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{
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//SAFE_DELETE(mMaterialDefinition);
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}
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//-----------------------------------------------------------------------------
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void MaterialAsset::consoleInit()
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{
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Parent::consoleInit();
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Con::addVariable("$Core::NoMaterialAssetFallback", TypeString, &smNoMaterialAssetFallback,
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"The assetId of the material to display when the requested material asset is missing.\n"
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"@ingroup GFX\n");
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smNoMaterialAssetFallback = StringTable->insert(Con::getVariable("$Core::NoMaterialAssetFallback"));
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}
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void MaterialAsset::initPersistFields()
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{
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docsURL;
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// Call parent.
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Parent::initPersistFields();
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//addField("shaderGraph", TypeRealString, Offset(mShaderGraphFile, MaterialAsset), "");
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//addProtectedField("scriptFile", TypeAssetLooseFilePath, Offset(mScriptFile, MaterialAsset),
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// &setScriptFile, &getScriptFile, "Path to the file containing the material definition.");
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addField("scriptFile", TypeAssetLooseFilePath, Offset(mScriptFile, MaterialAsset), "");
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addField("materialDefinitionName", TypeString, Offset(mMatDefinitionName, MaterialAsset), "Name of the material definition this asset is for.");
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}
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void MaterialAsset::initializeAsset()
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{
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// Call parent.
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Parent::initializeAsset();
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mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
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if (mMatDefinitionName == StringTable->EmptyString())
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{
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mLoadedState = Failed;
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return;
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}
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if (size() != 0 && mScriptPath == StringTable->EmptyString())
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{
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mLoadedState = EmbeddedDefinition;
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}
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else if (Con::isScriptFile(mScriptPath))
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{
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if (!Sim::findObject(mMatDefinitionName))
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{
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if (Con::executeFile(mScriptPath, false, false))
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{
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mLoadedState = ScriptLoaded;
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}
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else
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{
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mLoadedState = Failed;
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}
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}
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else
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{
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mLoadedState = DefinitionAlreadyExists;
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}
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}
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load();
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}
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void MaterialAsset::onAssetRefresh()
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{
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mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
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if (mMatDefinitionName == StringTable->EmptyString())
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{
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mLoadedState = Failed;
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return;
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}
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if (Con::isScriptFile(mScriptPath))
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{
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//Since we're refreshing, we can assume that the file we're executing WILL have an existing definition.
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//But that definition, whatever it is, is the 'correct' one, so we enable the Replace Existing behavior
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//when the engine encounters a named object conflict.
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String redefineBehaviorPrev = Con::getVariable("$Con::redefineBehavior");
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Con::setVariable("$Con::redefineBehavior", "replaceExisting");
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if (Con::executeFile(mScriptPath, false, false))
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mLoadedState = ScriptLoaded;
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else
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mLoadedState = Failed;
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//And now that we've executed, switch back to the prior behavior
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Con::setVariable("$Con::redefineBehavior", redefineBehaviorPrev.c_str());
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}
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load();
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}
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void MaterialAsset::setScriptFile(const char* pScriptFile)
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{
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// Sanity!
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AssertFatal(pScriptFile != NULL, "Cannot use a NULL script file.");
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pScriptFile = StringTable->insert(pScriptFile, true);
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// Update.
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mScriptFile = getOwned() ? expandAssetFilePath(pScriptFile) : pScriptFile;
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// Refresh the asset.
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refreshAsset();
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}
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//------------------------------------------------------------------------------
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U32 MaterialAsset::load()
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{
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if (mMaterialDefinition)
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{
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mMaterialDefinition->safeDeleteObject();
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}
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if (mLoadedState == EmbeddedDefinition)
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{
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if (size() != 0)
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{
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for (U32 i = 0; i < size(); i++)
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{
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mMaterialDefinition = dynamic_cast<Material*>(getObject(i));
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if (mMaterialDefinition)
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{
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mLoadedState = Ok;
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mMaterialDefinition->setInternalName(getAssetId());
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mMaterialDefinition->reload();
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return mLoadedState;
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}
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}
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}
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}
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else if ((mLoadedState == ScriptLoaded || mLoadedState == DefinitionAlreadyExists) && mMatDefinitionName != StringTable->EmptyString())
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{
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Material* matDef;
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if (!Sim::findObject(mMatDefinitionName, matDef))
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{
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Con::errorf("MaterialAsset: Unable to find the Material %s", mMatDefinitionName);
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mLoadedState = BadFileReference;
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return mLoadedState;
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}
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mMaterialDefinition = matDef;
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mLoadedState = Ok;
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mMaterialDefinition->setInternalName(getAssetId());
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mMaterialDefinition->reload();
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return mLoadedState;
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}
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mLoadedState = Failed;
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return mLoadedState;
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}
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//------------------------------------------------------------------------------
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void MaterialAsset::copyTo(SimObject* object)
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{
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// Call to parent.
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Parent::copyTo(object);
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}
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//------------------------------------------------------------------------------
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U32 MaterialAsset::getAssetByMaterialName(StringTableEntry matName, AssetPtr<MaterialAsset>* matAsset)
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{
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AssetQuery query;
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U32 foundAssetcount = AssetDatabase.findAssetType(&query, "MaterialAsset");
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if (foundAssetcount == 0)
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{
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//Didn't work, so have us fall back to a placeholder asset
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matAsset->setAssetId(MaterialAsset::smNoMaterialAssetFallback);
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if (matAsset->isNull())
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{
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//Well that's bad, loading the fallback failed.
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Con::warnf("MaterialAsset::getAssetByMaterialName - Finding of asset associated with material name %s failed with no fallback asset", matName);
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return AssetErrCode::Failed;
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}
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//handle noshape not being loaded itself
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if ((*matAsset)->mLoadedState == BadFileReference)
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{
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Con::warnf("MaterialAsset::getAssetByMaterialName - Finding of associated with aterial name %s failed, and fallback asset reported error of Bad File Reference.", matName);
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return AssetErrCode::BadFileReference;
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}
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Con::warnf("MaterialAsset::getAssetByMaterialName - Finding of associated with aterial name %s failed, utilizing fallback asset", matName);
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(*matAsset)->mLoadedState = AssetErrCode::UsingFallback;
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return AssetErrCode::UsingFallback;
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}
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else
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{
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for (U32 i = 0; i < foundAssetcount; i++)
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{
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MaterialAsset* tMatAsset = AssetDatabase.acquireAsset<MaterialAsset>(query.mAssetList[i]);
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if (tMatAsset && tMatAsset->getMaterialDefinitionName() == matName)
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{
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matAsset->setAssetId(query.mAssetList[i]);
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AssetDatabase.releaseAsset(query.mAssetList[i]);
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return (*matAsset)->mLoadedState;
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}
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AssetDatabase.releaseAsset(query.mAssetList[i]); //cleanup if that's not the one we needed
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}
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}
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//Somehow we failed to bind an asset, so just use the fallback and mark the failure
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matAsset->setAssetId(MaterialAsset::smNoMaterialAssetFallback);
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(*matAsset)->mLoadedState = AssetErrCode::UsingFallback;
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return AssetErrCode::UsingFallback;
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}
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StringTableEntry MaterialAsset::getAssetIdByMaterialName(StringTableEntry matName)
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{
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if (matName == StringTable->EmptyString())
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return StringTable->EmptyString();
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StringTableEntry materialAssetId = MaterialAsset::smNoMaterialAssetFallback;
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AssetQuery query;
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U32 foundCount = AssetDatabase.findAssetType(&query, "MaterialAsset");
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if (foundCount != 0)
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{
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for (U32 i = 0; i < foundCount && materialAssetId == MaterialAsset::smNoMaterialAssetFallback; i++)
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{
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MaterialAsset* matAsset = AssetDatabase.acquireAsset<MaterialAsset>(query.mAssetList[i]);
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if (matAsset)
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{
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if (matAsset->getMaterialDefinitionName() == matName)
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materialAssetId = matAsset->getAssetId();
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AssetDatabase.releaseAsset(query.mAssetList[i]);
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}
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}
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}
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return materialAssetId;
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}
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U32 MaterialAsset::getAssetById(StringTableEntry assetId, AssetPtr<MaterialAsset>* materialAsset)
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{
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(*materialAsset) = assetId;
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if (materialAsset->notNull())
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{
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return (*materialAsset)->mLoadedState;
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}
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else
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{
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//Didn't work, so have us fall back to a placeholder asset
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materialAsset->setAssetId(MaterialAsset::smNoMaterialAssetFallback);
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if (materialAsset->isNull())
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{
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//Well that's bad, loading the fallback failed.
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Con::warnf("MaterialAsset::getAssetById - Finding of asset with id %s failed with no fallback asset", assetId);
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return AssetErrCode::Failed;
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}
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//handle noshape not being loaded itself
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if ((*materialAsset)->mLoadedState == BadFileReference)
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{
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Con::warnf("MaterialAsset::getAssetById - Finding of asset with id %s failed, and fallback asset reported error of Bad File Reference.", assetId);
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return AssetErrCode::BadFileReference;
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}
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Con::warnf("MaterialAsset::getAssetById - Finding of asset with id %s failed, utilizing fallback asset", assetId);
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(*materialAsset)->mLoadedState = AssetErrCode::UsingFallback;
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return AssetErrCode::UsingFallback;
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}
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}
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SimObjectPtr<Material> MaterialAsset::findMaterialDefinitionByAssetId(StringTableEntry assetId)
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{
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SimSet* matSet = MATMGR->getMaterialSet();
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if (matSet)
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{
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SimObjectPtr<Material> matDef = dynamic_cast<Material*>(matSet->findObjectByInternalName(assetId));
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return matDef;
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}
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return nullptr;
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}
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#ifdef TORQUE_TOOLS
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DefineEngineStaticMethod(MaterialAsset, getAssetIdByMaterialName, const char*, (const char* materialName), (""),
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"Queries the Asset Database to see if any asset exists that is associated with the provided material name.\n"
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"@return The AssetId of the associated asset, if any.")
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{
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return MaterialAsset::getAssetIdByMaterialName(StringTable->insert(materialName));
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}
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//MaterialAsset::findMaterialDefinitionByAssetId("Prototyping:Detail")
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DefineEngineStaticMethod(MaterialAsset, findMaterialDefinitionByAssetId, S32, (const char* assetId), (""),
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"Queries the MaterialSet to see if any MaterialDefinition exists that is associated to the provided assetId.\n"
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"@return The MaterialDefinition Id associated to the assetId, if any")
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{
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SimObjectPtr<Material> matDef = MaterialAsset::findMaterialDefinitionByAssetId(StringTable->insert(assetId));
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if (matDef.isNull())
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return SimObjectId(0);
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else
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return matDef->getId();
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}
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DefineEngineMethod(MaterialAsset, getScriptPath, const char*, (), ,
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"Gets the script file path for the asset.")
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{
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return object->getScriptPath();
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}
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#endif
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#ifdef TORQUE_TOOLS
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//-----------------------------------------------------------------------------
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// GuiInspectorTypeAssetId
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT(GuiInspectorTypeMaterialAssetPtr);
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ConsoleDocClass(GuiInspectorTypeMaterialAssetPtr,
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"@brief Inspector field type for Shapes\n\n"
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"Editor use only.\n\n"
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"@internal"
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);
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void GuiInspectorTypeMaterialAssetPtr::consoleInit()
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{
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Parent::consoleInit();
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ConsoleBaseType::getType(TypeMaterialAssetPtr)->setInspectorFieldType("GuiInspectorTypeMaterialAssetPtr");
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}
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GuiControl* GuiInspectorTypeMaterialAssetPtr::constructEditControl()
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{
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// Create base filename edit controls
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GuiControl* retCtrl = Parent::constructEditControl();
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if (retCtrl == NULL)
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return retCtrl;
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// Change filespec
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char szBuffer[512];
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const char* previewImage;
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if (mInspector->getInspectObject() != nullptr)
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{
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dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"MaterialAsset\", \"AssetBrowser.changeAsset\", %s, %s);",
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mInspector->getIdString(), mCaption);
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mBrowseButton->setField("Command", szBuffer);
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setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
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previewImage = mInspector->getInspectObject()->getDataField(mCaption, NULL);
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}
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else
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{
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//if we don't have a target object, we'll be manipulating the desination value directly
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dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"MaterialAsset\", \"AssetBrowser.changeAsset\", %s, \"%s\");",
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mInspector->getIdString(), mVariableName);
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mBrowseButton->setField("Command", szBuffer);
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previewImage = Con::getVariable(mVariableName);
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}
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mLabel = new GuiTextCtrl();
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mLabel->registerObject();
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mLabel->setControlProfile(mProfile);
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mLabel->setText(mCaption);
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addObject(mLabel);
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//
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GuiTextEditCtrl* editTextCtrl = static_cast<GuiTextEditCtrl*>(retCtrl);
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GuiControlProfile* toolEditProfile;
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if (Sim::findObject("ToolsGuiTextEditProfile", toolEditProfile))
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editTextCtrl->setControlProfile(toolEditProfile);
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GuiControlProfile* toolDefaultProfile = nullptr;
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Sim::findObject("ToolsGuiDefaultProfile", toolDefaultProfile);
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//
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mPreviewImage = new GuiBitmapCtrl();
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mPreviewImage->registerObject();
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if(toolDefaultProfile)
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mPreviewImage->setControlProfile(toolDefaultProfile);
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updatePreviewImage();
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addObject(mPreviewImage);
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//
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mPreviewBorderButton = new GuiBitmapButtonCtrl();
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mPreviewBorderButton->registerObject();
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if(toolDefaultProfile)
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mPreviewBorderButton->setControlProfile(toolDefaultProfile);
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mPreviewBorderButton->_setBitmap(StringTable->insert("ToolsModule:cubemapBtnBorder_n_image"));
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mPreviewBorderButton->setField("Command", szBuffer); //clicking the preview does the same thing as the edit button, for simplicity
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addObject(mPreviewBorderButton);
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//
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// Create "Open in Editor" button
|
|
mEditButton = new GuiBitmapButtonCtrl();
|
|
|
|
dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.editAsset(%d.getText());", retCtrl->getId());
|
|
mEditButton->setField("Command", szBuffer);
|
|
|
|
mEditButton->setText("Edit");
|
|
mEditButton->setSizing(horizResizeLeft, vertResizeAspectTop);
|
|
|
|
mEditButton->setDataField(StringTable->insert("Profile"), NULL, "ToolsGuiButtonProfile");
|
|
mEditButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
|
|
mEditButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
|
|
mEditButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this asset in the Material Editor");
|
|
|
|
mEditButton->registerObject();
|
|
addObject(mEditButton);
|
|
|
|
//
|
|
mUseHeightOverride = true;
|
|
mHeightOverride = 72;
|
|
|
|
return retCtrl;
|
|
}
|
|
|
|
bool GuiInspectorTypeMaterialAssetPtr::updateRects()
|
|
{
|
|
S32 rowSize = 18;
|
|
S32 dividerPos, dividerMargin;
|
|
mInspector->getDivider(dividerPos, dividerMargin);
|
|
Point2I fieldExtent = getExtent();
|
|
Point2I fieldPos = getPosition();
|
|
|
|
mEditCtrlRect.set(0, 0, fieldExtent.x, fieldExtent.y);
|
|
mLabel->resize(Point2I(mProfile->mTextOffset.x, 0), Point2I(fieldExtent.x, rowSize));
|
|
|
|
RectI previewRect = RectI(Point2I(mProfile->mTextOffset.x, rowSize), Point2I(50, 50));
|
|
mPreviewBorderButton->resize(previewRect.point, previewRect.extent);
|
|
mPreviewImage->resize(previewRect.point, previewRect.extent);
|
|
|
|
S32 editPos = previewRect.point.x + previewRect.extent.x + 10;
|
|
mEdit->resize(Point2I(editPos, rowSize * 1.5), Point2I(fieldExtent.x - editPos - 5, rowSize));
|
|
|
|
mEditButton->resize(Point2I(fieldExtent.x - 105, previewRect.point.y + previewRect.extent.y - rowSize), Point2I(100, rowSize));
|
|
|
|
mBrowseButton->setHidden(true);
|
|
|
|
return true;
|
|
}
|
|
|
|
void GuiInspectorTypeMaterialAssetPtr::updateValue()
|
|
{
|
|
Parent::updateValue();
|
|
|
|
updatePreviewImage();
|
|
}
|
|
|
|
void GuiInspectorTypeMaterialAssetPtr::updatePreviewImage()
|
|
{
|
|
const char* previewImage;
|
|
if (mInspector->getInspectObject() != nullptr)
|
|
previewImage = mInspector->getInspectObject()->getDataField(mCaption, NULL);
|
|
else
|
|
previewImage = Con::getVariable(mVariableName);
|
|
|
|
//if what we're working with isn't even a valid asset, don't present like we found a good one
|
|
if (!AssetDatabase.isDeclaredAsset(previewImage))
|
|
{
|
|
mPreviewImage->_setBitmap(StringTable->EmptyString());
|
|
return;
|
|
}
|
|
|
|
String matPreviewAssetId = String(previewImage) + "_PreviewImage";
|
|
matPreviewAssetId.replace(":", "_");
|
|
matPreviewAssetId = "ToolsModule:" + matPreviewAssetId;
|
|
if (AssetDatabase.isDeclaredAsset(matPreviewAssetId.c_str()))
|
|
{
|
|
mPreviewImage->setBitmap(StringTable->insert(matPreviewAssetId.c_str()));
|
|
}
|
|
else
|
|
{
|
|
if (AssetDatabase.isDeclaredAsset(previewImage))
|
|
{
|
|
MaterialAsset* matAsset = AssetDatabase.acquireAsset<MaterialAsset>(previewImage);
|
|
if (matAsset && matAsset->getMaterialDefinition())
|
|
{
|
|
mPreviewImage->_setBitmap(matAsset->getMaterialDefinition()->mDiffuseMapAssetId[0]);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (mPreviewImage->getBitmapAsset().isNull())
|
|
mPreviewImage->_setBitmap(StringTable->insert("ToolsModule:genericAssetIcon_image"));
|
|
}
|
|
|
|
void GuiInspectorTypeMaterialAssetPtr::setPreviewImage(StringTableEntry assetId)
|
|
{
|
|
//if what we're working with isn't even a valid asset, don't present like we found a good one
|
|
if (!AssetDatabase.isDeclaredAsset(assetId))
|
|
{
|
|
mPreviewImage->_setBitmap(StringTable->EmptyString());
|
|
return;
|
|
}
|
|
|
|
String matPreviewAssetId = String(assetId) + "_PreviewImage";
|
|
matPreviewAssetId.replace(":", "_");
|
|
matPreviewAssetId = "ToolsModule:" + matPreviewAssetId;
|
|
if (AssetDatabase.isDeclaredAsset(matPreviewAssetId.c_str()))
|
|
{
|
|
mPreviewImage->setBitmap(StringTable->insert(matPreviewAssetId.c_str()));
|
|
}
|
|
else
|
|
{
|
|
if (AssetDatabase.isDeclaredAsset(assetId))
|
|
{
|
|
MaterialAsset* matAsset = AssetDatabase.acquireAsset<MaterialAsset>(assetId);
|
|
if (matAsset && matAsset->getMaterialDefinition())
|
|
{
|
|
mPreviewImage->_setBitmap(matAsset->getMaterialDefinition()->mDiffuseMapAssetId[0]);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (mPreviewImage->getBitmapAsset().isNull())
|
|
mPreviewImage->_setBitmap(StringTable->insert("ToolsModule:genericAssetIcon_image"));
|
|
}
|
|
|
|
IMPLEMENT_CONOBJECT(GuiInspectorTypeMaterialAssetId);
|
|
|
|
ConsoleDocClass(GuiInspectorTypeMaterialAssetId,
|
|
"@brief Inspector field type for Material Assets\n\n"
|
|
"Editor use only.\n\n"
|
|
"@internal"
|
|
);
|
|
|
|
void GuiInspectorTypeMaterialAssetId::consoleInit()
|
|
{
|
|
Parent::consoleInit();
|
|
|
|
ConsoleBaseType::getType(TypeMaterialAssetId)->setInspectorFieldType("GuiInspectorTypeMaterialAssetId");
|
|
}
|
|
#endif
|