mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
This commit allows us to treat variable use before assign errors and local variables inside of the global scope as warnings instead of asserts. This will allow for easier porting of legacy scripts. It is highly recommended use this as an aid to port scripts, but can be used in production if needbe.
479 lines
10 KiB
C++
479 lines
10 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _COMPILER_H_
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#define _COMPILER_H_
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//#define DEBUG_CODESTREAM
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#ifdef DEBUG_CODESTREAM
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#include <stdio.h>
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#endif
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#include <string>
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#include <unordered_map>
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class Stream;
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class DataChunker;
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#include "platform/platform.h"
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#include "console/ast.h"
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#include "console/codeBlock.h"
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#ifndef _TVECTOR_H_
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#include "core/util/tVector.h"
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#endif
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//------------------------------------------------------------
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namespace Compiler
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{
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/// The opcodes for the TorqueScript VM.
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enum CompiledInstructions
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{
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OP_FUNC_DECL,
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OP_CREATE_OBJECT,
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OP_ADD_OBJECT,
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OP_END_OBJECT,
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// Added to fix the stack issue [7/9/2007 Black]
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OP_FINISH_OBJECT,
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OP_JMPIFFNOT,
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OP_JMPIFNOT,
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OP_JMPIFF,
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OP_JMPIF,
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OP_JMPIFNOT_NP,
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OP_JMPIF_NP, // 10
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OP_JMP,
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OP_RETURN,
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// fixes a bug when not explicitly returning a value
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OP_RETURN_VOID,
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OP_RETURN_FLT,
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OP_RETURN_UINT,
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OP_CMPEQ,
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OP_CMPGR,
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OP_CMPGE,
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OP_CMPLT,
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OP_CMPLE,
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OP_CMPNE,
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OP_XOR, // 20
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OP_MOD,
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OP_BITAND,
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OP_BITOR,
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OP_NOT,
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OP_NOTF,
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OP_ONESCOMPLEMENT,
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OP_SHR,
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OP_SHL,
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OP_AND,
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OP_OR, // 30
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OP_ADD,
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OP_SUB,
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OP_MUL,
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OP_DIV,
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OP_NEG,
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OP_INC,
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OP_SETCURVAR,
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OP_SETCURVAR_CREATE,
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OP_SETCURVAR_ARRAY,
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OP_SETCURVAR_ARRAY_CREATE,
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OP_LOADVAR_UINT,// 40
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OP_LOADVAR_FLT,
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OP_LOADVAR_STR,
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OP_SAVEVAR_UINT,
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OP_SAVEVAR_FLT,
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OP_SAVEVAR_STR,
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OP_LOAD_LOCAL_VAR_UINT,
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OP_LOAD_LOCAL_VAR_FLT,
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OP_LOAD_LOCAL_VAR_STR,
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OP_SAVE_LOCAL_VAR_UINT,
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OP_SAVE_LOCAL_VAR_FLT,
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OP_SAVE_LOCAL_VAR_STR,
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OP_SETCUROBJECT,
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OP_SETCUROBJECT_NEW,
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OP_SETCUROBJECT_INTERNAL,
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OP_SETCURFIELD,
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OP_SETCURFIELD_ARRAY, // 50
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OP_SETCURFIELD_TYPE,
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OP_LOADFIELD_UINT,
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OP_LOADFIELD_FLT,
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OP_LOADFIELD_STR,
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OP_SAVEFIELD_UINT,
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OP_SAVEFIELD_FLT,
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OP_SAVEFIELD_STR,
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OP_POP_STK,
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OP_LOADIMMED_UINT,
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OP_LOADIMMED_FLT,
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OP_TAG_TO_STR,
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OP_LOADIMMED_STR, // 70
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OP_DOCBLOCK_STR, // 76
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OP_LOADIMMED_IDENT,
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OP_CALLFUNC,
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OP_ADVANCE_STR_APPENDCHAR,
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OP_REWIND_STR,
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OP_TERMINATE_REWIND_STR,
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OP_COMPARE_STR,
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OP_PUSH,
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OP_PUSH_FRAME,
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OP_ASSERT,
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OP_BREAK,
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OP_ITER_BEGIN, ///< Prepare foreach iterator.
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OP_ITER_BEGIN_STR, ///< Prepare foreach$ iterator.
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OP_ITER, ///< Enter foreach loop.
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OP_ITER_END, ///< End foreach loop.
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OP_INVALID, // 90
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MAX_OP_CODELEN ///< The amount of op codes.
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};
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//------------------------------------------------------------
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F64 consoleStringToNumber(const char *str, StringTableEntry file = 0, U32 line = 0);
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U32 compileBlock(StmtNode *block, CodeStream &codeStream, U32 ip);
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//------------------------------------------------------------
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struct CompilerIdentTable
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{
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struct Entry
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{
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U32 offset;
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U32 ip;
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Entry *next;
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Entry *nextIdent;
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};
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Entry *list;
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void add(StringTableEntry ste, U32 ip);
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void reset();
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void write(Stream &st);
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};
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//------------------------------------------------------------
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struct CompilerStringTable
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{
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U32 totalLen;
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struct Entry
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{
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char *string;
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U32 start;
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U32 len;
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bool tag;
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Entry *next;
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};
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Entry *list;
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char buf[256];
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std::unordered_map<std::string, Entry*> hashTable;
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U32 add(const char *str, bool caseSens = true, bool tag = false);
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U32 addIntString(U32 value);
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U32 addFloatString(F64 value);
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void reset();
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char *build();
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void write(Stream &st);
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};
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//------------------------------------------------------------
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struct CompilerFloatTable
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{
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struct Entry
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{
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F64 val;
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Entry *next;
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};
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U32 count;
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Entry *list;
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U32 add(F64 value);
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void reset();
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F64 *build();
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void write(Stream &st);
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};
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//------------------------------------------------------------
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inline StringTableEntry CodeToSTE(U32 *code, U32 ip)
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{
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#if defined(TORQUE_CPU_X64) || defined(TORQUE_CPU_ARM64)
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return (StringTableEntry)(*((U64*)(code + ip)));
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#else
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return (StringTableEntry)(*(code + ip));
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#endif
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}
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extern void(*STEtoCode)(StringTableEntry ste, U32 ip, U32 *ptr);
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void evalSTEtoCode(StringTableEntry ste, U32 ip, U32 *ptr);
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void compileSTEtoCode(StringTableEntry ste, U32 ip, U32 *ptr);
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CompilerStringTable *getCurrentStringTable();
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CompilerStringTable &getGlobalStringTable();
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CompilerStringTable &getFunctionStringTable();
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CompilerLocalVariableToRegisterMappingTable& getFunctionVariableMappingTable();
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void setCurrentStringTable(CompilerStringTable* cst);
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CompilerFloatTable *getCurrentFloatTable();
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CompilerFloatTable &getGlobalFloatTable();
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CompilerFloatTable &getFunctionFloatTable();
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void setCurrentFloatTable(CompilerFloatTable* cst);
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CompilerIdentTable &getIdentTable();
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void precompileIdent(StringTableEntry ident);
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/// Helper function to reset the float, string, and ident tables to a base
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/// starting state.
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void resetTables();
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void *consoleAlloc(U32 size);
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void consoleAllocReset();
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void scriptErrorHandler(const char* str);
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extern bool gSyntaxError;
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extern bool gIsEvalCompile;
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};
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class FuncVars
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{
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struct Var
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{
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S32 reg;
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TypeReq currentType;
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StringTableEntry name;
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bool isConstant;
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};
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public:
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S32 assign(StringTableEntry var, TypeReq currentType, S32 lineNumber, bool isConstant = false);
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S32 lookup(StringTableEntry var, S32 lineNumber);
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TypeReq lookupType(StringTableEntry var, S32 lineNumber);
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inline S32 count() { return counter; }
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std::unordered_map<S32, StringTableEntry> variableNameMap;
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void clear();
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private:
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std::unordered_map<StringTableEntry, Var> vars;
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S32 counter = 0;
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};
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/// Utility class to emit and patch bytecode
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class CodeStream
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{
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public:
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enum FixType
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{
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// For loops
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FIXTYPE_LOOPBLOCKSTART,
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FIXTYPE_BREAK,
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FIXTYPE_CONTINUE
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};
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enum Constants
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{
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BlockSize = 16384,
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};
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protected:
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typedef struct PatchEntry
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{
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U32 addr; ///< Address to patch
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U32 value; ///< Value to place at addr
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PatchEntry(): addr(0), value(0) { ; }
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PatchEntry(U32 a, U32 v) : addr(a), value(v) { ; }
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} PatchEntry;
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typedef struct CodeData
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{
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U8 *data; ///< Allocated data (size is BlockSize)
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U32 size; ///< Bytes used in data
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CodeData *next; ///< Next block
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} CodeData;
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/// @name Emitted code
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/// {
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CodeData *mCode;
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CodeData *mCodeHead;
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U32 mCodePos;
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/// }
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/// @name Code fixing stacks
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/// {
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Vector<U32> mFixList;
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Vector<U32> mFixStack;
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Vector<bool> mFixLoopStack;
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Vector<PatchEntry> mPatchList;
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/// }
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Vector<U32> mBreakLines; ///< Line numbers
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public:
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CodeStream() : mCode(0), mCodeHead(NULL), mCodePos(0)
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{
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}
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~CodeStream()
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{
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reset();
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if (mCode)
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{
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dFree(mCode->data);
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delete mCode;
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}
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}
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U8 *allocCode(U32 sz);
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inline U32 emit(U32 code)
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{
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U32 *ptr = (U32*)allocCode(4);
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*ptr = code;
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#ifdef DEBUG_CODESTREAM
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printf("code[%u] = %u\n", mCodePos, code);
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#endif
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return mCodePos++;
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}
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inline void patch(U32 addr, U32 code)
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{
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#ifdef DEBUG_CODESTREAM
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printf("patch[%u] = %u\n", addr, code);
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#endif
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mPatchList.push_back(PatchEntry(addr, code));
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}
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inline U32 emitSTE(const char *code)
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{
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U64 *ptr = (U64*)allocCode(8);
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*ptr = 0;
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Compiler::STEtoCode(code, mCodePos, (U32*)ptr);
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#ifdef DEBUG_CODESTREAM
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printf("code[%u] = %s\n", mCodePos, code);
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#endif
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mCodePos += 2;
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return mCodePos - 2;
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}
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inline U32 tell()
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{
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return mCodePos;
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}
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inline bool inLoop()
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{
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for (U32 i = 0; i<mFixLoopStack.size(); i++)
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{
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if (mFixLoopStack[i])
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return true;
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}
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return false;
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}
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inline U32 emitFix(FixType type)
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{
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U32 *ptr = (U32*)allocCode(4);
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*ptr = (U32)type;
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#ifdef DEBUG_CODESTREAM
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printf("code[%u] = [FIX:%u]\n", mCodePos, (U32)type);
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#endif
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mFixList.push_back(mCodePos);
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mFixList.push_back((U32)type);
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return mCodePos++;
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}
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inline void pushFixScope(bool isLoop)
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{
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mFixStack.push_back(mFixList.size());
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mFixLoopStack.push_back(isLoop);
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}
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inline void popFixScope()
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{
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AssertFatal(mFixStack.size() > 0, "Fix stack mismatch");
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U32 newSize = mFixStack[mFixStack.size() - 1];
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while (mFixList.size() > newSize)
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mFixList.pop_back();
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mFixStack.pop_back();
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mFixLoopStack.pop_back();
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}
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void fixLoop(U32 loopBlockStart, U32 breakPoint, U32 continuePoint);
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inline void addBreakLine(U32 lineNumber, U32 ip)
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{
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mBreakLines.push_back(lineNumber);
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mBreakLines.push_back(ip);
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}
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inline U32 getNumLineBreaks()
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{
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return mBreakLines.size() / 2;
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}
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void emitCodeStream(U32 *size, U32 **stream, U32 **lineBreaks);
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void reset();
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};
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#endif
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