Torque3D/Engine/source/gfx/sim
2023-01-28 16:12:05 -06:00
..
cubemapData.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
cubemapData.h correct imageassetarrays having a singular texture profile as oposed to a type per. 2021-11-03 12:30:52 -05:00
debugDraw.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
debugDraw.h Properly mark Parent class of DebugDrawer for Console hierarchy 2020-11-15 21:30:45 +01:00
gfxStateBlockData.cpp add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values 2023-01-28 16:12:05 -06:00
gfxStateBlockData.h Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00