Torque3D/Engine/source/T3D/assets
2026-02-24 17:03:12 -06:00
..
assetImporter.cpp don't flip invertroughness on by default 2026-02-24 17:03:12 -06:00
assetImporter.h dial back nullPtr usage 2025-12-29 17:45:09 -06:00
assetImporter_ScriptBinding.h dial back nullPtr usage 2025-12-29 17:45:09 -06:00
assetMacroHelpers.h followup to https://github.com/TorqueGameEngines/Torque3D/pull/1601 2025-12-09 18:46:00 -06:00
CppAsset.cpp Updates most of the handling of asset types to follow a more standardized type-registration system. 2024-09-28 16:09:56 -05:00
CppAsset.h Updates most of the handling of asset types to follow a more standardized type-registration system. 2024-09-28 16:09:56 -05:00
CubemapAsset.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
CubemapAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
ExampleAsset.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
ExampleAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
GameObjectAsset.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
GameObjectAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
GUIAsset.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
GUIAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
ImageAsset.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
ImageAsset.h Update of Particle Editor to standardize it up and utilize inspectors rather than adhoc guis 2025-12-21 16:39:19 -06:00
ImageAssetInspectors.h Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2025-08-03 12:03:02 -05:00
LevelAsset.cpp remove stray methods. 2025-06-01 12:41:31 -05:00
LevelAsset.h correct DECLARE_<foo>ASSET assigns 2025-08-21 15:40:07 -05:00
MaterialAsset.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
MaterialAsset.h dial back nullPtr usage 2025-12-29 17:45:09 -06:00
ParticleAsset.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
ParticleAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
PostEffectAsset.cpp Console Refactor 2023-09-13 10:33:20 +02:00
PostEffectAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
ScriptAsset.cpp Console Refactor 2023-09-13 10:33:20 +02:00
ScriptAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
ShapeAnimationAsset.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
ShapeAnimationAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
ShapeAsset.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
ShapeAsset.h dial back nullPtr usage 2025-12-29 17:45:09 -06:00
SoundAsset.cpp follow up to asset data management 2025-12-10 03:27:54 +00:00
SoundAsset.h Asset data management 2025-12-09 10:05:39 +00:00
SoundAssetInspectors.h virtuals removed 2024-03-18 18:13:00 +00:00
stateMachineAsset.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
stateMachineAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
SubSceneAsset.cpp Adds the necessary ifdef flags to re-enable the ability to build with tools disabled 2025-05-17 18:41:15 -05:00
SubSceneAsset.h correct DECLARE_<foo>ASSET assigns 2025-08-21 15:40:07 -05:00
TerrainAsset.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
TerrainAsset.h crashfix work for hot-editing shape assets tied to tsstatics 2024-04-06 14:48:22 -05:00
TerrainMaterialAsset.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
TerrainMaterialAsset.h Updates TerrainMaterialAsset to utilize similar macros to everything else 2025-12-03 00:33:14 -06:00