Torque3D/Engine/source/lighting/basic
marauder2k7 108ba34c08 STBImage
STB used for loading and writing images.
2023-11-30 09:09:13 +00:00
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basicLightManager.cpp more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though... 2019-10-22 15:11:39 -05:00
basicLightManager.h Add vector light support to forward materials. 2019-07-22 00:16:58 -05:00
basicSceneObjectLightingPlugin.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
basicSceneObjectLightingPlugin.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
blTerrainSystem.cpp STBImage 2023-11-30 09:09:13 +00:00
blTerrainSystem.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00