mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-10 23:11:01 +00:00
allow a textureCoordCount to be used raw when texrows and coumns are not >1 in order to let the transmitted vector actually be used
correct and augment editDecalDetails to now read
DecalEditorGui.editDecalDetails( %this.instanceId, %pos, %tan, %size, %uvID );
it needed the word split to begin with, and also added the uvID for instance frame tracking/overriding
same token added a getDecalFrame(%this.instanceId); method
todos: add a frame lookup and selector for the instance tab, modify decal display to account for non-square uv portions
|
||
|---|---|---|
| .. | ||
| 3d | ||
| buttons | ||
| containers | ||
| controls | ||
| core | ||
| editor | ||
| game | ||
| shaderEditor | ||
| shiny | ||
| theora | ||
| utility | ||
| worldEditor | ||