Torque3D/Engine/source/T3D/assets/GUIAsset.cpp
Areloch 17cec11b97 Added refactor of Editor Settings window
Various fixes for asset handling.
WIP of crash tracking
2019-06-03 02:47:30 -05:00

264 lines
7.7 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef GUI_ASSET_H
#include "GUIAsset.h"
#endif
#ifndef _ASSET_MANAGER_H_
#include "assets/assetManager.h"
#endif
#ifndef _CONSOLETYPES_H_
#include "console/consoleTypes.h"
#endif
#ifndef _TAML_
#include "persistence/taml/taml.h"
#endif
#ifndef _ASSET_PTR_H_
#include "assets/assetPtr.h"
#endif
// Debug Profiling.
#include "platform/profiler.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT(GUIAsset);
ConsoleType(GUIAssetPtr, TypeGUIAssetPtr, String, ASSET_ID_FIELD_PREFIX)
//-----------------------------------------------------------------------------
ConsoleGetType(TypeGUIAssetPtr)
{
// Fetch asset Id.
return *((StringTableEntry*)dptr);
}
//-----------------------------------------------------------------------------
ConsoleSetType(TypeGUIAssetPtr)
{
// Was a single argument specified?
if (argc == 1)
{
// Yes, so fetch field value.
const char* pFieldValue = argv[0];
// Fetch asset Id.
StringTableEntry* assetId = (StringTableEntry*)(dptr);
// Update asset value.
*assetId = StringTable->insert(pFieldValue);
return;
}
// Warn.
Con::warnf("(TypeGUIAssetPtr) - Cannot set multiple args to a single asset.");
}
//-----------------------------------------------------------------------------
GUIAsset::GUIAsset()
{
mScriptFile = StringTable->EmptyString();
mGUIFile = StringTable->EmptyString();
}
//-----------------------------------------------------------------------------
GUIAsset::~GUIAsset()
{
// If the asset manager does not own the asset then we own the
// asset definition so delete it.
if (!getOwned())
delete mpAssetDefinition;
}
//-----------------------------------------------------------------------------
void GUIAsset::initPersistFields()
{
// Call parent.
Parent::initPersistFields();
addProtectedField("scriptFile", TypeAssetLooseFilePath, Offset(mScriptFile, GUIAsset),
&setScriptFile, &getScriptFile, "Path to the script file for the gui");
addProtectedField("GUIFile", TypeAssetLooseFilePath, Offset(mGUIFile, GUIAsset),
&setScriptFile, &getScriptFile, "Path to the gui file");
}
//------------------------------------------------------------------------------
void GUIAsset::copyTo(SimObject* object)
{
// Call to parent.
Parent::copyTo(object);
}
void GUIAsset::initializeAsset()
{
mGUIFile = expandAssetFilePath(mGUIFile);
if (Platform::isFile(mGUIFile))
Con::executeFile(mGUIFile, false, false);
mScriptFile = expandAssetFilePath(mScriptFile);
if (Platform::isFile(mScriptFile))
Con::executeFile(mScriptFile, false, false);
}
void GUIAsset::onAssetRefresh()
{
mGUIFile = expandAssetFilePath(mGUIFile);
if (Platform::isFile(mGUIFile))
Con::executeFile(mGUIFile, false, false);
mScriptFile = expandAssetFilePath(mScriptFile);
if (Platform::isFile(mScriptFile))
Con::executeFile(mScriptFile, false, false);
}
void GUIAsset::setGUIFile(const char* pScriptFile)
{
// Sanity!
AssertFatal(pScriptFile != NULL, "Cannot use a NULL gui file.");
// Fetch image file.
pScriptFile = StringTable->insert(pScriptFile);
// Ignore no change,
if (pScriptFile == mGUIFile)
return;
// Update.
mGUIFile = getOwned() ? expandAssetFilePath(pScriptFile) : StringTable->insert(pScriptFile);
// Refresh the asset.
refreshAsset();
}
void GUIAsset::setScriptFile(const char* pScriptFile)
{
// Sanity!
AssertFatal(pScriptFile != NULL, "Cannot use a NULL script file.");
// Fetch image file.
pScriptFile = StringTable->insert(pScriptFile);
// Ignore no change,
if (pScriptFile == mScriptFile)
return;
// Update.
mScriptFile = getOwned() ? expandAssetFilePath(pScriptFile) : StringTable->insert(pScriptFile);
// Refresh the asset.
refreshAsset();
}
//-----------------------------------------------------------------------------
// GuiInspectorTypeAssetId
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT(GuiInspectorTypeGUIAssetPtr);
ConsoleDocClass(GuiInspectorTypeGUIAssetPtr,
"@brief Inspector field type for GUI Asset Objects\n\n"
"Editor use only.\n\n"
"@internal"
);
void GuiInspectorTypeGUIAssetPtr::consoleInit()
{
Parent::consoleInit();
ConsoleBaseType::getType(TypeGUIAssetPtr)->setInspectorFieldType("GuiInspectorTypeGUIAssetPtr");
}
GuiControl* GuiInspectorTypeGUIAssetPtr::constructEditControl()
{
// Create base filename edit controls
GuiControl *retCtrl = Parent::constructEditControl();
if (retCtrl == NULL)
return retCtrl;
// Change filespec
char szBuffer[512];
dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"GUIAsset\", \"AssetBrowser.changeAsset\", %d, %s);",
mInspector->getComponentGroupTargetId(), mCaption);
mBrowseButton->setField("Command", szBuffer);
// Create "Open in ShapeEditor" button
mSMEdButton = new GuiBitmapButtonCtrl();
dSprintf(szBuffer, sizeof(szBuffer), "echo(\"Game Object Editor not implemented yet!\");", retCtrl->getId());
mSMEdButton->setField("Command", szBuffer);
char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
mSMEdButton->setBitmap(bitmapName);
mSMEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
mSMEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
mSMEdButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
mSMEdButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this file in the State Machine Editor");
mSMEdButton->registerObject();
addObject(mSMEdButton);
return retCtrl;
}
bool GuiInspectorTypeGUIAssetPtr::updateRects()
{
S32 dividerPos, dividerMargin;
mInspector->getDivider(dividerPos, dividerMargin);
Point2I fieldExtent = getExtent();
Point2I fieldPos = getPosition();
mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
if (mBrowseButton != NULL)
{
mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
}
if (mSMEdButton != NULL)
{
RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
resized |= mSMEdButton->resize(shapeEdRect.point, shapeEdRect.extent);
}
return resized;
}