Torque3D/Engine/source
Areloch 175f0eebb7 ongoing WIP of openGL cubemap arrays.
Got the initialization of the arrays to work, but currently fill the supplied cubemaps with flat 1 values(effectively filling with garbage) as sampling from the cubemap to feed to the array leads to memory/heap corruption.
2019-04-26 01:57:07 -05:00
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afx Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
app Merge pull request #2248 from lukaspj/new-cinterface 2018-12-09 15:28:22 -06:00
assets Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
cinterface Integrate new CInterface into the engine-console 2018-04-21 12:04:15 +02:00
collision Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-04-23 10:08:14 -05:00
console Merge branch 'method_Unmangle' into PBR_PR 2018-12-12 14:54:22 -06:00
core Merge branch 'method_Unmangle' into PBR_PR 2018-12-12 14:54:22 -06:00
environment Merge branch 'method_Unmangle' into PBR_PR 2018-12-12 14:54:22 -06:00
forest Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
gfx ongoing WIP of openGL cubemap arrays. 2019-04-26 01:57:07 -05:00
gui Merge branch 'method_Unmangle' into PBR_PR 2018-12-12 14:54:22 -06:00
i18n Eliminate unnecessary uses of ConsoleFunction 2018-04-17 21:41:29 +02:00
lighting Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 2019-01-26 02:05:18 -06:00
main requested revision: use dword just in case of compiler shenanigans 2018-02-26 22:34:21 -06:00
materials Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 2019-01-26 02:05:18 -06:00
math Merge branch 'method_Unmangle' into PBR_PR 2018-12-12 14:54:22 -06:00
module Integrate new CInterface into the engine-console 2018-04-21 12:04:15 +02:00
navigation Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
persistence Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-03-28 15:42:34 -05:00
platform Merge pull request #2246 from lukaspj/update-cinterface 2018-12-09 15:24:29 -06:00
platformMac Update the CInterface 2018-04-21 12:04:09 +02:00
platformPOSIX Use strncat instead of strcat to prevent some buffer overflows 2018-03-06 00:48:44 -05:00
platformSDL Eliminate unnecessary uses of ConsoleFunction 2018-04-17 21:41:29 +02:00
platformWin32 Merge branch 'method_Unmangle' into PBR_PR 2018-12-12 14:54:22 -06:00
platformX86UNIX As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
postFx Correct stateblock settings to display probes more correctly without crushing other forward elements. 2019-02-18 00:43:21 -06:00
renderInstance tweaked the updating behavior in the probe manager so calling updateProbes just flags a ProbesDirty bool, which is used to kick the update of the static parameters when the bin's render() is called 2019-04-22 15:39:55 -05:00
scene Begun hook-in of skylight into array 2019-03-02 04:48:07 -06:00
sfx Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
shaderGen resource count and type sync with the computeForwardProbes call-insertion for shadergen. probly going to need to cook up a cubearray type 2019-04-11 12:31:15 -05:00
sim Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
sqlite As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
T3D Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes. 2019-03-25 23:17:53 -05:00
terrain Merge branch 'method_Unmangle' into PBR_PR 2018-12-12 14:54:22 -06:00
testing corrects a pair of conversions. one object oriented, one not. 2018-12-12 14:52:14 -06:00
ts Merge branch 'method_Unmangle' into PBR_PR 2018-12-12 14:54:22 -06:00
util Merge branch 'development' into EngineAPI-Refactor 2018-12-09 14:48:50 -06:00
windowManager Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 2019-01-26 02:05:18 -06:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00