Torque3D/Engine/source/T3D/assets
marauder2k7 15ff382469 plugging found leaks
LEAK from G:\GameDev\GithubRepo\Torque3D\Engine\source\console/consoleObject.h:686
- leak around props remaining after the const_cast free it up

LEAK around sound asset
- assetEnumNameConcat was creating a leak.
2025-05-12 11:50:16 +01:00
..
assetImporter.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
assetImporter.h correct malformed config passalong 2024-11-26 19:56:34 -06:00
assetImporter_ScriptBinding.h Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used 2022-04-10 19:41:37 -05:00
assetMacroHelpers.h generic asset loader macros. currently unused 2021-10-03 15:19:04 -05:00
CppAsset.cpp Updates most of the handling of asset types to follow a more standardized type-registration system. 2024-09-28 16:09:56 -05:00
CppAsset.h Updates most of the handling of asset types to follow a more standardized type-registration system. 2024-09-28 16:09:56 -05:00
CubemapAsset.cpp Console Refactor 2023-09-13 10:33:20 +02:00
CubemapAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
ExampleAsset.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
ExampleAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
GameObjectAsset.cpp Console Refactor 2023-09-13 10:33:20 +02:00
GameObjectAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
GUIAsset.cpp Console Refactor 2023-09-13 10:33:20 +02:00
GUIAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
ImageAsset.cpp Merge pull request #1340 from marauder2k9-torque/ImageAsset-NamedTexTarget 2024-12-23 03:12:22 -06:00
ImageAsset.h final cleanup 2024-12-14 14:47:46 +00:00
ImageAssetInspectors.h virtuals removed 2024-03-18 18:13:00 +00:00
LevelAsset.cpp Merge pull request #1325 from Areloch/Standardized_AB_AssetManagement 2025-04-29 13:19:50 -05:00
LevelAsset.h Updated handling of subscenes in assets to be it's own distinct definition to avoid parsing and detection issues, as well as fields to be handled distinctly between the types 2025-03-30 16:36:15 -05:00
MaterialAsset.cpp reload chain execution 2024-03-17 21:30:19 -05:00
MaterialAsset.h crashfix work for hot-editing shape assets tied to tsstatics 2024-04-06 14:48:22 -05:00
ParticleAsset.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
ParticleAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
PostEffectAsset.cpp Console Refactor 2023-09-13 10:33:20 +02:00
PostEffectAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
ScriptAsset.cpp Console Refactor 2023-09-13 10:33:20 +02:00
ScriptAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
ShapeAnimationAsset.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
ShapeAnimationAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
ShapeAsset.cpp need to set state to ok post-load and pre-changesignal callback 2024-04-06 16:39:31 -05:00
ShapeAsset.h Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited. 2025-04-24 00:58:20 -05:00
SoundAsset.cpp further validator cleanups 2025-03-18 14:06:33 -05:00
SoundAsset.h plugging found leaks 2025-05-12 11:50:16 +01:00
SoundAssetInspectors.h virtuals removed 2024-03-18 18:13:00 +00:00
stateMachineAsset.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
stateMachineAsset.h virtuals removed 2024-03-18 18:13:00 +00:00
SubSceneAsset.cpp Updated handling of subscenes in assets to be it's own distinct definition to avoid parsing and detection issues, as well as fields to be handled distinctly between the types 2025-03-30 16:36:15 -05:00
SubSceneAsset.h Updated handling of subscenes in assets to be it's own distinct definition to avoid parsing and detection issues, as well as fields to be handled distinctly between the types 2025-03-30 16:36:15 -05:00
TerrainAsset.cpp asset load refactor 2023-11-12 16:33:17 -06:00
TerrainAsset.h crashfix work for hot-editing shape assets tied to tsstatics 2024-04-06 14:48:22 -05:00
TerrainMaterialAsset.cpp asset load refactor 2023-11-12 16:33:17 -06:00
TerrainMaterialAsset.h crashfix work for hot-editing shape assets tied to tsstatics 2024-04-06 14:48:22 -05:00