Torque3D/Templates/BaseGame/game/tools/assetBrowser/scripts
Areloch 157b114ec7 Added ImageAsset type mode for cubemaps.
Added new inspector type TypeShapeAssetId which is processed as a assetId string instead of an AssetPtr.
Added utility function to ShapeAsset to getAssetIdByFilename, which lets you find - if any exist - the asset that utilizes a given loose file. If it doesn't find one, it can attempt to run an auto-import if the editor settings allow, then proceed.
Fixed callback of the shapeAsset inspector fields so the Open in Shape Editor correctly binds the asset's shape to the editor for modification.
Added function to open a shapeAssetId in the shape editor to facilitate the above.
Added additional check to findShapeConstructor to look up the full path of the shape in the cases where a full path is provided instead of a local path. This prevents the shapeConstructor from not finding shapes that absolutely exist.
Added beginnings of Datablock representation in Asset Browser.
Fixed a few minor issues with asset auto import causing false positive errors, preventing Import or erroneous logging.
Fixed issue where editing of asset import configs didn't save.
Fixed logic of materials in asset browser so they will open in the material editor as expected.
Re-enabled AutoImport of assets editor setting by default.
2020-04-15 12:15:12 -05:00
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assetTypes Added ImageAsset type mode for cubemaps. 2020-04-15 12:15:12 -05:00
templateFiles Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
addModuleWindow.cs Added asset import logging 2020-01-09 18:28:53 -06:00
addPackageWindow.cs Initial implementation of the Asset Browser tool. 2018-01-28 15:30:17 -06:00
assetBrowser.cs Added ImageAsset type mode for cubemaps. 2020-04-15 12:15:12 -05:00
assetImport.cs Added ImageAsset type mode for cubemaps. 2020-04-15 12:15:12 -05:00
assetImportConfig.cs Updated Assimp 2020-03-19 09:47:38 -05:00
assetImportConfigEditor.cs Added ImageAsset type mode for cubemaps. 2020-04-15 12:15:12 -05:00
directoryHandling.cs Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
editAsset.cs Adds functionality to duplicate an existing asset, currently works with image and level. Other types to follow. 2020-04-05 01:28:34 -05:00
editModule.cs Updated Assimp 2020-03-19 09:47:38 -05:00
gameObjectCreator.cs Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 2019-05-04 11:49:42 -05:00
looseFileAudit.cs Updated Assimp 2020-03-19 09:47:38 -05:00
newAsset.cs Added asset import logging 2020-01-09 18:28:53 -06:00
popupMenus.cs Updated Assimp 2020-03-19 09:47:38 -05:00
selectModule.cs Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 2019-05-04 11:49:42 -05:00
selectPackage.cs Initial implementation of the Asset Browser tool. 2018-01-28 15:30:17 -06:00
selectPath.cs Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 2019-12-03 00:09:18 -06:00