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assetBrowser
Added ImageAsset type mode for cubemaps.
2020-04-15 12:15:12 -05:00
base
Updated Assimp
2020-03-19 09:47:38 -05:00
classIcons
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
2019-12-03 00:09:18 -06:00
componentEditor
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
convexEditor
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
datablockEditor
Moved unneeded modules to Templates/Modules
2019-09-29 06:44:43 -05:00
debugger
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
decalEditor
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
editorClasses
GFX card profile config file logging moved to debug only
2019-06-17 02:30:45 -05:00
forestEditor
Updated Assimp
2020-03-19 09:47:38 -05:00
gui
Fixes path var issue that prevented newly created material assets from loading automatically when created via importing
2020-04-05 01:32:44 -05:00
guiEditor
Utilizes old method to clean up tree items in GuiTreeViewCtrl to resolve guiEditor crashes
2019-09-18 01:41:57 -05:00
levels
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
MainEditor
Moved unneeded modules to Templates/Modules
2019-09-29 06:44:43 -05:00
materialEditor
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
2019-11-22 21:27:52 -06:00
meshRoadEditor
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
missionAreaEditor
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
2019-02-23 15:55:28 -06:00
navEditor
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
particleEditor
expose particle timer entries 4-8 to the editor
2020-03-11 13:26:02 -05:00
physicsTools
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
2019-03-16 02:38:40 -05:00
resources
Force proper update of box probe when attenuation changes
2019-08-19 01:14:34 -05:00
riverEditor
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
roadEditor
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
shapeEditor
Added ImageAsset type mode for cubemaps.
2020-04-15 12:15:12 -05:00
shapes
noshape.dae should go inside core
2017-07-10 20:00:23 -05:00
VerveEditor
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
VPathEditor
Changed default terrain paths to go into data/terrains if nothing is set
2019-12-23 12:37:55 -06:00
worldEditor
Added initial implement of Image Types for GFX resource management
2020-02-17 00:32:50 -06:00
glb.sis
Import Options gui Update
2019-05-21 01:19:35 -04:00
gltf.sis
Import Options gui Update
2019-05-21 01:19:35 -04:00
main.cs
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
settings.xml
Added ImageAsset type mode for cubemaps.
2020-04-15 12:15:12 -05:00
Tools.cs
Adds isSRGB and invertSmoothness checkboxes to terrain material editor
2019-11-11 01:40:55 -06:00
Tools.module
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
2019-05-13 00:28:23 -05:00