Torque3D/Engine/source/gfx/D3D11
marauder2k7 ce4d861658 Test PR for generating cubemap mips
note ibl skips prefilter step and prefilter just becomes the cubeRefl.getCubemap()

Generates cubemap mip levels after the bake correctly on DX side.
2024-04-18 07:56:52 +01:00
..
gfxD3D11CardProfiler.cpp Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
gfxD3D11CardProfiler.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxD3D11Cubemap.cpp Test PR for generating cubemap mips 2024-04-18 07:56:52 +01:00
gfxD3D11Cubemap.h Test PR for generating cubemap mips 2024-04-18 07:56:52 +01:00
gfxD3D11Device.cpp pushed buffer creation up to the device level 2024-03-14 13:32:21 +00:00
gfxD3D11Device.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxD3D11EnumTranslate.cpp Reverse depth & 32F buffer format 2023-04-14 20:13:28 -06:00
gfxD3D11EnumTranslate.h from @rextimmy: corrections for stateblock blending support 2019-11-10 20:05:14 -06:00
gfxD3D11OcclusionQuery.cpp Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00
gfxD3D11OcclusionQuery.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxD3D11PrimitiveBuffer.cpp Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
gfxD3D11PrimitiveBuffer.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxD3D11QueryFence.cpp Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
gfxD3D11QueryFence.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxD3D11Shader.cpp ogl device buffer creation 2024-03-14 14:23:08 +00:00
gfxD3D11Shader.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxD3D11StateBlock.cpp Apply suggestions from code review 2023-07-19 15:41:24 +01:00
gfxD3D11StateBlock.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxD3D11Target.cpp Test PR for generating cubemap mips 2024-04-18 07:56:52 +01:00
gfxD3D11Target.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxD3D11TextureArray.cpp Refactor GFXTextureArray 2021-01-01 21:06:08 +01:00
gfxD3D11TextureArray.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxD3D11TextureManager.cpp Reverse depth & 32F buffer format 2023-04-14 20:13:28 -06:00
gfxD3D11TextureManager.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxD3D11TextureObject.cpp set cubemapsaver profile to one that preserves sizes 2021-11-21 14:28:51 -06:00
gfxD3D11TextureObject.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
gfxD3D11VertexBuffer.cpp Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
gfxD3D11VertexBuffer.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
screenshotD3D11.cpp ScreenShotD3D11 delete fix. 2016-04-02 22:30:56 +10:00
screenshotD3D11.h rest of virtuals removed 2024-03-18 18:40:22 +00:00