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pc
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Modified files for SDL2.
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2015-01-18 22:52:29 +01:00 |
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d3dx9Functions.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxD3D9CardProfiler.cpp
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refactored platform precompiler variable: TORQUE_OS_WIN{32,64,}
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2014-03-15 15:10:14 +01:00 |
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gfxD3D9CardProfiler.h
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GFX now handles non-default adapters
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2013-04-09 12:50:17 -04:00 |
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gfxD3D9Cubemap.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxD3D9Cubemap.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxD3D9Device.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxD3D9Device.h
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Remove GFXDevice::disableShader becouse we are going to remove Fixed Function Pipeline and we need a shader for render.
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2014-11-30 02:36:21 +01:00 |
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gfxD3D9Device.regen-states.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxD3D9EnumTranslate.h
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Simple pass over the codebase to standardize the platform types.
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2013-08-04 16:26:01 -05:00 |
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gfxD3D9OcclusionQuery.cpp
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Fix SkatterSky flare occlusion.
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2014-12-09 23:34:21 +11:00 |
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gfxD3D9OcclusionQuery.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxD3D9PrimitiveBuffer.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxD3D9PrimitiveBuffer.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxD3D9QueryFence.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxD3D9QueryFence.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxD3D9Shader.cpp
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Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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2014-11-08 17:50:37 +01:00 |
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gfxD3D9Shader.h
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Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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2014-11-08 17:50:37 +01:00 |
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gfxD3D9StateBlock.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxD3D9StateBlock.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxD3D9TextureManager.cpp
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Set correct terrain layer texture format.
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2014-11-08 18:19:14 +01:00 |
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gfxD3D9TextureManager.h
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GFX now handles non-default adapters
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2013-04-09 12:50:17 -04:00 |
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gfxD3D9TextureObject.cpp
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Enable RGB format for DDS files getting copied to bitmap.
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2014-09-23 13:47:14 +02:00 |
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gfxD3D9TextureObject.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxD3D9VertexBuffer.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gfxD3D9VertexBuffer.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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screenshotD3D9.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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screenshotD3D9.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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videoCaptureD3D9.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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videoCaptureD3D9.h
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Add missing include guards to some headers
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2015-01-06 00:42:33 -05:00 |