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cliffsnotes: $Core::WetnessTexture = "core/rendering/images/wetMap.png"; //for the influence degree map probes/skylight have a new canDamp boolean, set to off for probes, on for skylight by default. :levelinfo has a dampness multiplier (0-1) kicked up numTextures from 8 to 16 for shaderdata and postfx since that hit the 8 texture-in prior limit, and we've already adopted apis that can handle the higher count |
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| .. | ||
| boxEnvironmentProbe.cpp | ||
| boxEnvironmentProbe.h | ||
| IBLUtilities.cpp | ||
| IBLUtilities.h | ||
| reflectionProbe.cpp | ||
| reflectionProbe.h | ||
| skylight.cpp | ||
| skylight.h | ||
| sphereEnvironmentProbe.cpp | ||
| sphereEnvironmentProbe.h | ||