Torque3D/Engine/source/terrain
Areloch 11398bb04e Issue found with PVS-Studio:
A lot of instances where some function args are not actually modified in any way, meaning that it is better for performance to convert them into const references. This prevents an additional copy, which can help performance.
2015-07-16 22:02:18 -05:00
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glsl 3 textures blending fix for OpenGL. 2014-12-03 21:59:53 +01:00
hlsl Merge remote-tracking branch 'lukaspj/Fuzzy-texture-border-fix' into release-3.7 2015-05-09 14:29:30 +10:00
terrCell.cpp Fix: Bit shifting of the 32-bit value with a subsequent expansion to the 64-bit type. 2014-05-06 15:39:24 +04:00
terrCell.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrCellMaterial.cpp Revert - Merge pull request #962 Fix OpenGL new terrain blend 2014-12-03 21:54:57 +01:00
terrCellMaterial.h Revert - Merge pull request #962 Fix OpenGL new terrain blend 2014-12-03 21:54:57 +01:00
terrCollision.cpp Added basic Walkabout with #define renamed and no editor. 2014-11-28 19:42:10 +11:00
terrCollision.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrData.cpp Issue found with PVS-Studio: 2015-07-16 22:02:18 -05:00
terrData.h Issue found with PVS-Studio: 2015-07-16 22:02:18 -05:00
terrExport.cpp Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
terrFeatureTypes.cpp Terrain Macro Texture 2013-03-27 18:58:37 -06:00
terrFeatureTypes.h Terrain Macro Texture 2013-03-27 18:58:37 -06:00
terrFile.cpp Added a checkbox to the terrain import GUI and fixed a space. 2013-03-23 09:24:02 +11:00
terrFile.h Add a new Terrain brush action: Smooth Slope. 2013-04-10 08:44:22 -04:00
terrImport.cpp Remove namespace from header 2013-07-28 12:55:52 -05:00
terrLighting.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
terrMaterial.cpp Revert - Merge pull request #962 Fix OpenGL new terrain blend 2014-12-03 21:54:57 +01:00
terrMaterial.h Revert - Merge pull request #962 Fix OpenGL new terrain blend 2014-12-03 21:54:57 +01:00
terrRender.cpp Fixed a issue with the terrain blending having hard-edges. 2015-06-08 00:11:48 -05:00
terrRender.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00