mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
A lot of instances where some function args are not actually modified in any way, meaning that it is better for performance to convert them into const references. This prevents an additional copy, which can help performance.
155 lines
5.9 KiB
C++
155 lines
5.9 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _GUI_LISTBOXCTRL_H_
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#define _GUI_LISTBOXCTRL_H_
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#ifndef _CONSOLETYPES_H_
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#include "console/consoleTypes.h"
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#endif
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#ifndef _GUICONTROL_H_
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#include "gui/core/guiControl.h"
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#endif
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#ifndef _DGL_H_
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#include "gfx/gfxDevice.h"
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#endif
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#ifndef _H_GUIDEFAULTCONTROLRENDER_
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#include "gui/core/guiDefaultControlRender.h"
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#endif
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#ifndef _GUISCROLLCTRL_H_
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#include "gui/containers/guiScrollCtrl.h"
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#endif
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class GuiListBoxCtrl : public GuiControl
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{
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private:
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typedef GuiControl Parent;
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public:
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GuiListBoxCtrl();
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~GuiListBoxCtrl();
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DECLARE_CONOBJECT(GuiListBoxCtrl);
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DECLARE_CATEGORY( "Gui Lists" );
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DECLARE_DESCRIPTION( "Linear list of text items." );
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DECLARE_CALLBACK( void, onMouseDragged, ());
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DECLARE_CALLBACK( void, onClearSelection, ());
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DECLARE_CALLBACK( void, onUnSelect, ( S32 index, const char* itemText));
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DECLARE_CALLBACK( void, onSelect, ( S32 index , const char* itemText ));
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DECLARE_CALLBACK( void, onDoubleClick, ());
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DECLARE_CALLBACK( void, onMouseUp, ( S32 itemHit, S32 mouseClickCount ));
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DECLARE_CALLBACK( void, onDeleteKey, ());
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DECLARE_CALLBACK( bool, isObjectMirrored, ( const char* indexIdString ));
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struct LBItem
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{
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StringTableEntry itemText;
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String itemTooltip;
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bool isSelected;
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void* itemData;
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ColorF color;
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bool hasColor;
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};
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VectorPtr<LBItem*> mItems;
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VectorPtr<LBItem*> mSelectedItems;
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VectorPtr<LBItem*> mFilteredItems;
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bool mMultipleSelections;
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Point2I mItemSize;
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bool mFitParentWidth;
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bool mColorBullet;
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LBItem* mLastClickItem;
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// Persistence
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static void initPersistFields();
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// Item Accessors
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S32 getItemCount();
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S32 getSelCount();
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S32 getSelectedItem();
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void getSelectedItems( Vector<S32> &Items );
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S32 getItemIndex( LBItem *item );
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StringTableEntry getItemText( S32 index );
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SimObject* getItemObject( S32 index );
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void setCurSel( S32 index );
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void setCurSelRange( S32 start, S32 stop );
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void setItemText( S32 index, StringTableEntry text );
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S32 addItem( StringTableEntry text, void *itemData = NULL );
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S32 addItemWithColor( StringTableEntry text, ColorF color = ColorF(-1, -1, -1), void *itemData = NULL);
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S32 insertItem( S32 index, StringTableEntry text, void *itemData = NULL );
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S32 insertItemWithColor( S32 index, StringTableEntry text, ColorF color = ColorF(-1, -1, -1), void *itemData = NULL);
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S32 findItemText( StringTableEntry text, bool caseSensitive = false );
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void setItemColor(S32 index, const ColorF& color);
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void clearItemColor(S32 index);
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void deleteItem( S32 index );
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void clearItems();
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void clearSelection();
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void removeSelection( LBItem *item, S32 index );
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void removeSelection( S32 index );
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void addSelection( LBItem *item, S32 index );
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void addSelection( S32 index );
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inline void setMultipleSelection( bool allowMultipleSelect = true ) { mMultipleSelections = allowMultipleSelect; };
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bool hitTest( const Point2I& point, S32& outItem );
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// Sizing
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void updateSize();
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virtual void parentResized(const RectI& oldParentRect, const RectI& newParentRect);
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virtual bool onWake();
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// Rendering
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virtual void onRender( Point2I offset, const RectI &updateRect );
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virtual void onRenderItem(const RectI& itemRect, LBItem *item);
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void drawBox( const Point2I &box, S32 size, ColorI &outlineColor, ColorI &boxColor );
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bool renderTooltip( const Point2I &hoverPos, const Point2I& cursorPos, const char* tipText );
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void addFilteredItem( String item );
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void removeFilteredItem( String item );
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// Mouse/Key Events
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virtual void onMouseDown( const GuiEvent &event );
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virtual void onMouseDragged(const GuiEvent &event);
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virtual void onMouseUp( const GuiEvent& event );
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virtual bool onKeyDown( const GuiEvent &event );
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// String Utility
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static U32 getStringElementCount( const char *string );
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static const char* getStringElement( const char* inString, const U32 index );
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// SimSet Mirroring Stuff
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void setMirrorObject( SimSet *inObj );
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void _mirror();
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StringTableEntry _makeMirrorItemName( SimObject *inObj );
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String mMirrorSetName;
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String mMakeNameCallback;
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};
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#endif |