mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
A lot of instances where some function args are not actually modified in any way, meaning that it is better for performance to convert them into const references. This prevents an additional copy, which can help performance.
162 lines
5 KiB
C++
162 lines
5 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
#ifndef _GUIGRADIENTCTRL_H_
|
|
#define _GUIGRADIENTCTRL_H_
|
|
|
|
#ifndef _GUICONTROL_H_
|
|
#include "gui/core/guiControl.h"
|
|
#endif
|
|
|
|
#ifndef _GUISWATCHBUTTONCTRL_H_
|
|
#include "gui/buttons/guiSwatchButtonCtrl.h"
|
|
#endif
|
|
|
|
class GuiGradientSwatchCtrl : public GuiSwatchButtonCtrl
|
|
{
|
|
private:
|
|
typedef GuiSwatchButtonCtrl Parent;
|
|
private:
|
|
Point2I mMouseDownPosition;
|
|
RectI mOrigBounds;
|
|
public:
|
|
DECLARE_CONOBJECT(GuiGradientSwatchCtrl);
|
|
DECLARE_CALLBACK( void, onMouseDown, ());
|
|
DECLARE_CALLBACK( void, onDoubleClick, ());
|
|
GuiGradientSwatchCtrl();
|
|
void onMouseDown(const GuiEvent &);
|
|
void onRightMouseDown(const GuiEvent &);
|
|
void onMouseDragged(const GuiEvent &event);
|
|
void onRender(Point2I offset, const RectI &updateRect);
|
|
bool onWake();
|
|
protected:
|
|
StringTableEntry mColorFunction;
|
|
};
|
|
//----------------------------
|
|
/// GuiGradientCtrl
|
|
|
|
class GuiGradientCtrl : public GuiControl
|
|
{
|
|
typedef GuiControl Parent;
|
|
|
|
public:
|
|
enum PickMode
|
|
{
|
|
pHorizColorRange, ///< We have a range of base colors going horizontally
|
|
pHorizAlphaRange, ///< We have a box which shows a range in alpha going horizontally
|
|
};
|
|
|
|
enum SelectorMode
|
|
{
|
|
sHorizontal = 0, ///< Horizontal selector with small gap
|
|
sVertical, ///< Vertical selector with small gap
|
|
};
|
|
|
|
struct ColorRange
|
|
{
|
|
GuiGradientSwatchCtrl* swatch;
|
|
S32 pos;
|
|
ColorF color;
|
|
};
|
|
|
|
Vector<ColorRange> mColorRange;
|
|
Vector<ColorRange> mAlphaRange;
|
|
S32 mSwatchFactor;
|
|
RectI mBlendRangeBox;
|
|
|
|
private:
|
|
|
|
/// @name Core Rendering functions
|
|
/// @{
|
|
void renderColorBox(RectI &bounds); ///< Function that draws the actual color box
|
|
//void drawSelector(RectI &bounds, Point2I &selectorPos, SelectorMode mode); ///< Function that draws the selection indicator
|
|
void drawBlendRangeBox(RectI &bounds, bool vertical, Vector<ColorRange> colorRange);
|
|
/// @}
|
|
|
|
/// @name Core Variables
|
|
/// @{
|
|
ColorF mPickColor; ///< Color that has been picked from control
|
|
ColorF mBaseColor; ///< Colour we display (in case of pallet and blend mode)
|
|
PickMode mDisplayMode; ///< Current color display mode of the selector
|
|
PickMode mSaveDisplayMode;
|
|
|
|
bool mPositionChanged; ///< Current position has changed since last render?
|
|
bool mMouseOver; ///< Mouse is over?
|
|
bool mMouseDown; ///< Mouse button down?
|
|
bool mActionOnMove; ///< Perform onAction() when position has changed?
|
|
|
|
GFXStateBlockRef mStateBlock;
|
|
|
|
ColorF colorWhite;
|
|
ColorF colorWhiteBlend;
|
|
ColorF colorBlack;
|
|
ColorF colorAlpha;
|
|
ColorF colorAlphaW;
|
|
/// @}
|
|
String mColorFunction;
|
|
|
|
public:
|
|
|
|
DECLARE_CONOBJECT(GuiGradientCtrl);
|
|
DECLARE_CATEGORY( "Gui Editor" );
|
|
|
|
GuiGradientCtrl();
|
|
|
|
static void initPersistFields();
|
|
void onRender(Point2I offset, const RectI &updateRect);
|
|
bool mShowReticle; ///< Show reticle on render
|
|
/// @name Color Value Functions
|
|
/// @{
|
|
/// NOTE: setValue only sets baseColor, since setting pickColor wouldn't be useful
|
|
void setValue(ColorF &value) {mBaseColor = value;}
|
|
/// NOTE: getValue() returns baseColor if pallet (since pallet controls can't "pick" colours themselves)
|
|
ColorF getValue() {return mPickColor;}
|
|
void updateColor() {mPositionChanged = true;}
|
|
/// @}
|
|
|
|
/// @name Input Events
|
|
/// @{
|
|
void onMouseDown(const GuiEvent &);
|
|
void onMouseUp(const GuiEvent &);
|
|
|
|
void onMouseEnter(const GuiEvent &);
|
|
void onMouseLeave(const GuiEvent &);
|
|
/// @}
|
|
|
|
void addColorRange(ColorI color);
|
|
void setupDefaultRange();
|
|
|
|
bool onAdd();
|
|
void inspectPreApply();
|
|
void inspectPostApply();
|
|
void reInitSwatches( GuiGradientCtrl::PickMode );
|
|
void addColorRange(Point2I pos, const ColorF& color);
|
|
void removeColorRange( GuiGradientSwatchCtrl* swatch );
|
|
void sortColorRange();
|
|
|
|
PickMode getDisplayMode() { return mDisplayMode; }
|
|
};
|
|
|
|
typedef GuiGradientCtrl::PickMode GuiGradientPickMode;
|
|
DefineEnumType( GuiGradientPickMode );
|
|
|
|
#endif
|