| .. |
|
editors
|
Merge pull request #1322 from Areloch/String_isEmpty_Convert
|
2015-10-31 23:40:13 -05:00 |
|
basicClouds.cpp
|
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
|
2016-02-16 02:50:49 -06:00 |
|
basicClouds.h
|
Use shader data for get sampler register in CloudLayer and BasicClouds.
|
2014-04-17 14:20:08 +02:00 |
|
cloudLayer.cpp
|
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
|
2016-02-16 02:50:49 -06:00 |
|
cloudLayer.h
|
Use shader data for get sampler register in CloudLayer and BasicClouds.
|
2014-04-17 14:20:08 +02:00 |
|
decalRoad.cpp
|
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
|
2016-02-16 02:50:49 -06:00 |
|
decalRoad.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
meshRoad.cpp
|
hooks meshroads up to the material system for castrays (at a minimum, sound playback)
|
2015-11-05 10:18:17 -06:00 |
|
meshRoad.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
nodeListManager.cpp
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
nodeListManager.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
river.cpp
|
Merge branch 'development' into walkabout
|
2015-01-29 21:38:20 +11:00 |
|
river.h
|
Added basic Walkabout with #define renamed and no editor.
|
2014-11-28 19:42:10 +11:00 |
|
scatterSky.cpp
|
Fix lens flares in VR
|
2016-09-11 22:42:42 +01:00 |
|
scatterSky.h
|
Merge pull request #1442 from Azaezel/shadow_caching
|
2015-11-12 12:49:58 -06:00 |
|
skyBox.cpp
|
from @rextimmy automatically adds a sky feature to skies. (render sorting and orientation. previously required setting in script.)
|
2016-03-16 18:10:07 -05:00 |
|
skyBox.h
|
Corrected SkyBox vertex format
|
2015-10-26 21:08:12 +10:00 |
|
sun.cpp
|
Direct3D11 Engine/source changes
|
2016-03-20 21:52:11 +10:00 |
|
sun.h
|
shadow caching
|
2015-10-13 18:12:19 -05:00 |
|
timeOfDay.cpp
|
Tidy up and fix the various Assert macros
|
2015-02-02 18:37:48 -05:00 |
|
timeOfDay.h
|
Engine directory for ticket #1
|
2012-09-19 11:15:01 -04:00 |
|
VolumetricFog.cpp
|
Hardware Skinning Support
|
2016-08-21 01:43:30 +01:00 |
|
VolumetricFog.h
|
Missed a few files.
|
2015-12-01 00:49:37 -06:00 |
|
VolumetricFogRTManager.cpp
|
Direct3D11 Engine/source changes
|
2016-03-20 21:52:11 +10:00 |
|
VolumetricFogRTManager.h
|
Direct3D11 Engine/source changes
|
2016-03-20 21:52:11 +10:00 |
|
waterBlock.cpp
|
Removed unused vertex colors from GFXWaterVertex
|
2015-10-22 21:54:35 +10:00 |
|
waterBlock.h
|
Added basic Walkabout with #define renamed and no editor.
|
2014-11-28 19:42:10 +11:00 |
|
waterObject.cpp
|
Direct3D11 Engine/source changes
|
2016-03-20 21:52:11 +10:00 |
|
waterObject.h
|
Removed unused vertex colors from GFXWaterVertex
|
2015-10-22 21:54:35 +10:00 |
|
waterPlane.cpp
|
MacOS platform support.
|
2016-09-28 11:09:48 +10:00 |
|
waterPlane.h
|
Added basic Walkabout with #define renamed and no editor.
|
2014-11-28 19:42:10 +11:00 |