Torque3D/Templates/Empty/game/shaders/common
Areloch 92aa785bb2 Merge pull request #1442 from Azaezel/shadow_caching
This all seems to work pretty well.
2015-11-12 12:49:58 -06:00
..
fixedFunction Clean GLSL fragment shader out. 2014-11-30 23:00:18 +01:00
gl Removed unused vertex formats from ScatterSky 2015-10-16 21:30:39 +10:00
lighting Merge pull request #1442 from Azaezel/shadow_caching 2015-11-12 12:49:58 -06:00
postFx vignette_final 2015-03-07 14:03:12 +01:00
ribbons missing ribbon shaders, empty template 2015-10-07 05:40:05 -05:00
terrain Workaround for OpenGL terrain blend on Intel drivers. 2014-12-16 00:30:50 +01:00
water Removed unused vertex colors from GFXWaterVertex 2015-10-22 21:54:35 +10:00
basicCloudsP.hlsl Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
basicCloudsV.hlsl Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
cloudLayerP.hlsl Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
cloudLayerV.hlsl Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
foliage.hlsl Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
fxFoliageReplicatorP.hlsl Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
fxFoliageReplicatorV.hlsl Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
guiMaterialV.hlsl Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
hlslStructs.h Side by side rendering 2013-04-09 15:19:18 -04:00
imposter.hlsl Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
lighting.hlsl Use factor of ambient light with camera direction for allow normals on shadowed surfaces. 2014-12-09 19:46:06 -05:00
particleCompositeP.hlsl Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
particleCompositeV.hlsl Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
particlesP.hlsl Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
particlesV.hlsl Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
planarReflectBumpP.hlsl Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
planarReflectBumpV.hlsl Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
planarReflectP.hlsl Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
planarReflectV.hlsl Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
precipP.hlsl Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
precipV.hlsl Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
projectedShadowP.hlsl Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
projectedShadowV.hlsl Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
scatterSkyP.hlsl Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
scatterSkyV.hlsl Removed unused vertex formats from ScatterSky 2015-10-16 21:30:39 +10:00
shdrConsts.h Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
torque.hlsl Fix to allow parallax mapping with dxtnm textures via the red channel. 2014-07-03 17:56:47 +10:00
wavesP.hlsl Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
wavesV.hlsl Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
wind.hlsl Empty Template for ticket #1 2012-09-19 11:29:55 -04:00