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utilize specialty case soundarray macros. slim duplicate entries in vehicle already hand;ed by rigidshape. create a gamebasedata::onnewdatablock which calls onremove and onadd for the db for those classes like wheeledvehicle that expect mounting logic to occur |
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| .. | ||
| core | ||
| data | ||
| tools | ||
| main.tscript.in | ||
| runTests.tscript | ||
| Template.torsion.exports | ||