mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-05 05:20:31 +00:00
utilize specialty case soundarray macros. slim duplicate entries in vehicle already hand;ed by rigidshape. create a gamebasedata::onnewdatablock which calls onremove and onadd for the db for those classes like wheeledvehicle that expect mounting logic to occur |
||
|---|---|---|
| .. | ||
| BaseGame | ||
| Modules | ||