Torque3D/Templates/BaseGame/game/core
JeffR e4d07c7e8d Adds utility function and method to be able to enact a load of subscenes at a specific world position
Adds loadIf conditional logic to evaluate if a subscene is 'allowed' to load when tested
Adds isAlwaysActive to GameMode to be able to flag a gamemode as being defaulted to on and used automatically
Updated GetGameModesList function to return an arrayObject of the gamemodes found
Overhauled CallGameModeFunction to utilize the gamemodes list with active/alwaysActive modes being called against, rather than level-scanning
Updated ChooseLevelMenu to be able to toggle on/off multiple gamemodes with an image indicator if it's active or not
2024-10-04 00:10:26 -05:00
..
clientServer fix serverGroup not being created 2024-03-24 19:44:44 -05:00
console Streamlined baseUI profiles 2023-12-18 23:49:13 -06:00
gameObjects misc asset bit cleanups 2023-03-07 15:15:12 -06:00
gui hook up baseline button audio 2024-08-06 08:37:53 -05:00
lighting doc correction 2024-02-23 12:39:26 -06:00
postFX remove glowbin as it's own render pass 2024-05-30 17:29:42 -05:00
rendering fix misbehaving imposter display 2024-08-28 10:33:12 -05:00
sfx - Added a companion global var array for $AudioChannelsName[x] as well as utilizing $AudioChannelCount for keeping better tabs on the active defined audio channels. This allows modules to establish new channels more easily 2024-01-01 01:42:53 -06:00
utility Adds utility function and method to be able to enact a load of subscenes at a specific world position 2024-10-04 00:10:26 -05:00
core.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
core.tscript followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
settings.xml Bloom Tweaks & OpenGL Support 2022-08-26 18:05:25 -05:00