Torque3D/Engine/source/T3D/assets/GUIAsset.h
marauder2k7 efbe5e90f5 virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
2024-03-18 18:13:00 +00:00

108 lines
3.8 KiB
C++

#pragma once
//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef GUI_ASSET_H
#define GUI_ASSET_H
#ifndef _ASSET_BASE_H_
#include "assets/assetBase.h"
#endif
#ifndef _ASSET_DEFINITION_H_
#include "assets/assetDefinition.h"
#endif
#ifndef _STRINGUNIT_H_
#include "string/stringUnit.h"
#endif
#ifndef _ASSET_FIELD_TYPES_H_
#include "assets/assetFieldTypes.h"
#endif
#include "gui/editor/guiInspectorTypes.h"
//-----------------------------------------------------------------------------
class GUIAsset : public AssetBase
{
typedef AssetBase Parent;
StringTableEntry mScriptFile;
StringTableEntry mGUIFile;
StringTableEntry mScriptPath;
StringTableEntry mGUIPath;
public:
GUIAsset();
virtual ~GUIAsset();
/// Engine.
static void initPersistFields();
void copyTo(SimObject* object) override;
static StringTableEntry getAssetIdByGUIName(StringTableEntry guiName);
/// Declare Console Object.
DECLARE_CONOBJECT(GUIAsset);
void setGUIFile(const char* pScriptFile);
inline StringTableEntry getGUIFile(void) const { return mGUIFile; };
void setScriptFile(const char* pScriptFile);
inline StringTableEntry getScriptFile(void) const { return mScriptFile; };
inline StringTableEntry getGUIPath(void) const { return mGUIPath; };
inline StringTableEntry getScriptPath(void) const { return mScriptPath; };
protected:
void initializeAsset(void) override;
void onAssetRefresh(void) override;
static bool setGUIFile(void *obj, const char *index, const char *data) { static_cast<GUIAsset*>(obj)->setGUIFile(data); return false; }
static const char* getGUIFile(void* obj, const char* data) { return static_cast<GUIAsset*>(obj)->getGUIFile(); }
static bool setScriptFile(void *obj, const char *index, const char *data) { static_cast<GUIAsset*>(obj)->setScriptFile(data); return false; }
static const char* getScriptFile(void* obj, const char* data) { return static_cast<GUIAsset*>(obj)->getScriptFile(); }
};
DefineConsoleType(TypeGUIAssetPtr, GUIAsset)
#ifdef TORQUE_TOOLS
//-----------------------------------------------------------------------------
// TypeAssetId GuiInspectorField Class
//-----------------------------------------------------------------------------
class GuiInspectorTypeGUIAssetPtr : public GuiInspectorTypeFileName
{
typedef GuiInspectorTypeFileName Parent;
public:
GuiBitmapButtonCtrl *mSMEdButton;
DECLARE_CONOBJECT(GuiInspectorTypeGUIAssetPtr);
static void consoleInit();
GuiControl* constructEditControl() override;
bool updateRects() override;
};
#endif
#endif // _ASSET_BASE_H_