Torque3D/Engine/source/shaderGen
AzaezelX 5ffa3b81f1 dial back nullPtr usage
while it still remains a good idea to port as many NULL compares and assignments over to nullPtr as feasable, we do still need to sort out how to better support scripted empty, false, and zero assigns for things like objectIDs.

this means we'll need to both fully convert the backend of the parser to support that kind of thing, but also alter most if not all exisiting NULLs. up to and including things like SAFE_DELETE. while that's certainly feasable, given there's aproximatel 400 nullptr assigns/checks prior to this commit, and roughly 1800 of the prior, if it terminates in a script call and not an aip one direct, we'll be dialing that back until such time as fork fully fopcused on converting and resolving any lingering mismatches is completed.
2025-12-29 17:45:09 -06:00
..
GLSL dial back nullPtr usage 2025-12-29 17:45:09 -06:00
HLSL dial back nullPtr usage 2025-12-29 17:45:09 -06:00
conditionerFeature.cpp Fix GLSL out fragment shader color. 2014-11-30 05:32:40 +01:00
conditionerFeature.h virtuals removed 2024-03-18 18:13:00 +00:00
customShaderFeature.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
customShaderFeature.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
featureMgr.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
featureMgr.h dial back nullPtr usage 2025-12-29 17:45:09 -06:00
featureSet.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
featureSet.h Ground work for node editor 2025-06-23 02:18:39 +01:00
featureType.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
featureType.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
langElement.cpp requirements for windDeformation unified featuer 2025-06-23 02:18:42 +01:00
langElement.h requirements for windDeformation unified featuer 2025-06-23 02:18:42 +01:00
shaderComp.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
shaderComp.h virtuals removed 2024-03-18 18:13:00 +00:00
shaderDependency.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderDependency.h virtuals removed 2024-03-18 18:13:00 +00:00
shaderFeature.cpp give shadergen tags for the other two potential rendertargets for use down the line 2020-08-03 16:45:37 -05:00
shaderFeature.h uninitialized and unused value cleanups 2023-05-01 10:40:02 -05:00
shaderGen.cpp dial back nullPtr usage 2025-12-29 17:45:09 -06:00
shaderGen.h Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 2020-09-19 18:25:10 -05:00
shaderGenVars.cpp add material tileScale 2025-12-25 19:52:06 -06:00
shaderGenVars.h add material tileScale 2025-12-25 19:52:06 -06:00
shaderOp.cpp requirements for windDeformation unified featuer 2025-06-23 02:18:42 +01:00
shaderOp.h requirements for windDeformation unified featuer 2025-06-23 02:18:42 +01:00