Torque3D/Engine/source/platformSDL/sdlInput.cpp
Glenn Smith c256ebdb5c
Fix Input::getKeyCode on software keyboard layouts
Input::getAscii goes Torque keyCode -> SDL Scancode -> SDL Keycode -> SDL ascii key name
Input::getKeycode used to be SDL ascii key name -> SDL Scancode -> Torque keyCode

This mismatch made software keyboard layouts behave incorrectly in different places. For example, you would bind a key to an ActionMap and it would activate with a different button than specified.
2019-01-10 04:15:22 -05:00

439 lines
13 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platformInput.h"
#include "console/engineAPI.h"
#include "core/util/journal/process.h"
#include "windowManager/platformWindowMgr.h"
#include "sdlInput.h"
#include "platform/platformInput.h"
#include "SDL.h"
#ifdef LOG_INPUT
#include <time.h>
#include <stdarg.h>
#endif
// Static class variables:
InputManager* Input::smManager;
bool Input::smActive;
U8 Input::smModifierKeys;
bool Input::smLastKeyboardActivated;
bool Input::smLastMouseActivated;
bool Input::smLastJoystickActivated;
InputEvent Input::smInputEvent;
#ifdef LOG_INPUT
static HANDLE gInputLog;
#endif
static void fillAsciiTable() {}
//------------------------------------------------------------------------------
//
// This function gets the standard ASCII code corresponding to our key code
// and the existing modifier key state.
//
//------------------------------------------------------------------------------
struct AsciiData
{
struct KeyData
{
U16 ascii;
bool isDeadChar;
};
KeyData upper;
KeyData lower;
KeyData goofy;
};
#define NUM_KEYS ( KEY_OEM_102 + 1 )
#define KEY_FIRST KEY_ESCAPE
//------------------------------------------------------------------------------
void Input::init()
{
Con::printf( "Input Init:" );
destroy();
smActive = false;
smLastKeyboardActivated = true;
smLastMouseActivated = true;
smLastJoystickActivated = true;
SDL_InitSubSystem( SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_EVENTS );
// Init the current modifier keys
setModifierKeys(0);
fillAsciiTable();
Con::printf( "" );
// Set ourselves to participate in per-frame processing.
Process::notify(Input::process, PROCESS_INPUT_ORDER);
}
//------------------------------------------------------------------------------
DefineEngineFunction(isJoystickDetected, bool, (),, "")
{
return(SDL_NumJoysticks() > 0);
}
//------------------------------------------------------------------------------
DefineEngineFunction(getJoystickAxes, const char*, (const char* instance), , "")
{
// TODO SDL
return("");
}
//------------------------------------------------------------------------------
U16 Input::getKeyCode( U16 asciiCode )
{
if( asciiCode > 255 )
return 0;
char c[2];
c[0]= asciiCode;
c[1] = NULL;
return KeyMapSDL::getTorqueScanCodeFromSDL( SDL_GetScancodeFromKey( SDL_GetKeyFromName(c) ) );
}
//------------------------------------------------------------------------------
U16 Input::getAscii( U16 keyCode, KEY_STATE keyState )
{
if ( keyCode >= NUM_KEYS )
return 0;
U32 SDLKey = KeyMapSDL::getSDLScanCodeFromTorque( keyCode );
SDLKey = SDL_GetKeyFromScancode( (SDL_Scancode)SDLKey );
const char *text = SDL_GetKeyName( SDLKey );
if(text[1] != 0)
return 0;
U8 ret = text[0];
if( !dIsalpha(ret) )
return ret;
switch ( keyState )
{
case STATE_LOWER:
return dTolower( ret );
case STATE_UPPER:
return dToupper( ret );
case STATE_GOOFY:
return 0; // TODO SDL
default:
return(0);
}
}
//------------------------------------------------------------------------------
void Input::destroy()
{
Process::remove(Input::process);
SDL_QuitSubSystem( SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER );
}
//------------------------------------------------------------------------------
bool Input::enable()
{
if ( smManager && !smManager->isEnabled() )
return( smManager->enable() );
return( false );
}
//------------------------------------------------------------------------------
void Input::disable()
{
if ( smManager && smManager->isEnabled() )
smManager->disable();
}
//------------------------------------------------------------------------------
void Input::activate()
{
#ifdef UNICODE
//winState.imeHandle = ImmGetContext( getWin32WindowHandle() );
//ImmReleaseContext( getWin32WindowHandle(), winState.imeHandle );
#endif
if ( !Con::getBoolVariable( "$enableDirectInput" ) )
return;
if ( smManager && smManager->isEnabled() && !smActive )
{
Con::printf( "Activating Input..." );
smActive = true;
}
}
//------------------------------------------------------------------------------
void Input::deactivate()
{
if ( smManager && smManager->isEnabled() && smActive )
{
smActive = false;
Con::printf( "Input deactivated." );
}
}
//------------------------------------------------------------------------------
bool Input::isEnabled()
{
if ( smManager )
return smManager->isEnabled();
return false;
}
//------------------------------------------------------------------------------
bool Input::isActive()
{
return smActive;
}
//------------------------------------------------------------------------------
void Input::process()
{
if ( smManager && smManager->isEnabled() && smActive )
smManager->process();
}
//------------------------------------------------------------------------------
InputManager* Input::getManager()
{
return( smManager );
}
//-----------------------------------------------------------------------------
// Clipboard functions
const char* Platform::getClipboard()
{
//note - this function never returns NULL
return SDL_HasClipboardText() ? SDL_GetClipboardText() : "";
}
//-----------------------------------------------------------------------------
bool Platform::setClipboard(const char *text)
{
if (!text)
return false;
SDL_SetClipboardText(text);
return true;
}
namespace
{
const int TableSize = 256;
U32 SDL_T3D[256];
U32 T3D_SDL[256];
static bool _buildScanCode = true;
}
void mapScanCode(U32 sdl, U32 torque)
{
SDL_T3D[sdl] = torque;
T3D_SDL[torque] = sdl;
}
void buildScanCodeArray()
{
_buildScanCode = false;
for(int i = 0; i < TableSize; ++i)
{
SDL_T3D[i] = 0;
T3D_SDL[i] = 0;
}
// SDL, Torque
mapScanCode(SDL_SCANCODE_A, KEY_A);
mapScanCode(SDL_SCANCODE_B, KEY_B);
mapScanCode(SDL_SCANCODE_C, KEY_C);
mapScanCode(SDL_SCANCODE_D, KEY_D);
mapScanCode(SDL_SCANCODE_E, KEY_E);
mapScanCode(SDL_SCANCODE_F, KEY_F);
mapScanCode(SDL_SCANCODE_G, KEY_G);
mapScanCode(SDL_SCANCODE_H, KEY_H);
mapScanCode(SDL_SCANCODE_I, KEY_I);
mapScanCode(SDL_SCANCODE_J, KEY_J);
mapScanCode(SDL_SCANCODE_K, KEY_K);
mapScanCode(SDL_SCANCODE_L, KEY_L);
mapScanCode(SDL_SCANCODE_M, KEY_M);
mapScanCode(SDL_SCANCODE_N, KEY_N);
mapScanCode(SDL_SCANCODE_O, KEY_O);
mapScanCode(SDL_SCANCODE_P, KEY_P);
mapScanCode(SDL_SCANCODE_Q, KEY_Q);
mapScanCode(SDL_SCANCODE_R, KEY_R);
mapScanCode(SDL_SCANCODE_S, KEY_S);
mapScanCode(SDL_SCANCODE_T, KEY_T);
mapScanCode(SDL_SCANCODE_U, KEY_U);
mapScanCode(SDL_SCANCODE_V, KEY_V);
mapScanCode(SDL_SCANCODE_W, KEY_W);
mapScanCode(SDL_SCANCODE_X, KEY_X);
mapScanCode(SDL_SCANCODE_Y, KEY_Y);
mapScanCode(SDL_SCANCODE_Z, KEY_Z);
mapScanCode(SDL_SCANCODE_1, KEY_1);
mapScanCode(SDL_SCANCODE_2, KEY_2);
mapScanCode(SDL_SCANCODE_3, KEY_3);
mapScanCode(SDL_SCANCODE_4, KEY_4);
mapScanCode(SDL_SCANCODE_5, KEY_5);
mapScanCode(SDL_SCANCODE_6, KEY_6);
mapScanCode(SDL_SCANCODE_7, KEY_7);
mapScanCode(SDL_SCANCODE_8, KEY_8);
mapScanCode(SDL_SCANCODE_9, KEY_9);
mapScanCode(SDL_SCANCODE_0, KEY_0);
mapScanCode(SDL_SCANCODE_BACKSPACE, KEY_BACKSPACE);
mapScanCode(SDL_SCANCODE_TAB, KEY_TAB);
mapScanCode(SDL_SCANCODE_RETURN, KEY_RETURN);
mapScanCode(SDL_SCANCODE_LCTRL, KEY_CONTROL);
mapScanCode(SDL_SCANCODE_RCTRL, KEY_CONTROL);
mapScanCode(SDL_SCANCODE_LALT, KEY_ALT);
mapScanCode(SDL_SCANCODE_RALT, KEY_ALT);
mapScanCode(SDL_SCANCODE_LSHIFT, KEY_SHIFT);
mapScanCode(SDL_SCANCODE_RSHIFT, KEY_SHIFT);
mapScanCode(SDL_SCANCODE_PAUSE, KEY_PAUSE);
mapScanCode(SDL_SCANCODE_CAPSLOCK, KEY_CAPSLOCK);
mapScanCode(SDL_SCANCODE_ESCAPE, KEY_ESCAPE);
mapScanCode(SDL_SCANCODE_SPACE, KEY_SPACE);
mapScanCode(SDL_SCANCODE_PAGEDOWN, KEY_PAGE_DOWN);
mapScanCode(SDL_SCANCODE_PAGEUP, KEY_PAGE_UP);
mapScanCode(SDL_SCANCODE_END, KEY_END);
mapScanCode(SDL_SCANCODE_HOME, KEY_HOME);
mapScanCode(SDL_SCANCODE_LEFT, KEY_LEFT);
mapScanCode(SDL_SCANCODE_UP, KEY_UP);
mapScanCode(SDL_SCANCODE_RIGHT, KEY_RIGHT);
mapScanCode(SDL_SCANCODE_DOWN, KEY_DOWN);
mapScanCode(SDL_SCANCODE_PRINTSCREEN, KEY_PRINT);
mapScanCode(SDL_SCANCODE_INSERT, KEY_INSERT);
mapScanCode(SDL_SCANCODE_DELETE, KEY_DELETE);
mapScanCode(SDL_SCANCODE_HELP, KEY_HELP);
mapScanCode(SDL_SCANCODE_GRAVE, KEY_TILDE);
mapScanCode(SDL_SCANCODE_MINUS, KEY_MINUS);
mapScanCode(SDL_SCANCODE_EQUALS, KEY_EQUALS);
mapScanCode(SDL_SCANCODE_LEFTBRACKET, KEY_LBRACKET);
mapScanCode(SDL_SCANCODE_RIGHTBRACKET, KEY_RBRACKET);
mapScanCode(SDL_SCANCODE_BACKSLASH, KEY_BACKSLASH);
mapScanCode(SDL_SCANCODE_SEMICOLON, KEY_SEMICOLON);
mapScanCode(SDL_SCANCODE_APOSTROPHE, KEY_APOSTROPHE);
mapScanCode(SDL_SCANCODE_COMMA, KEY_COMMA);
mapScanCode(SDL_SCANCODE_PERIOD, KEY_PERIOD);
mapScanCode(SDL_SCANCODE_SLASH, KEY_SLASH);
mapScanCode(SDL_SCANCODE_KP_0, KEY_NUMPAD0);
mapScanCode(SDL_SCANCODE_KP_1, KEY_NUMPAD1);
mapScanCode(SDL_SCANCODE_KP_2, KEY_NUMPAD2);
mapScanCode(SDL_SCANCODE_KP_3, KEY_NUMPAD3);
mapScanCode(SDL_SCANCODE_KP_4, KEY_NUMPAD4);
mapScanCode(SDL_SCANCODE_KP_5, KEY_NUMPAD5);
mapScanCode(SDL_SCANCODE_KP_6, KEY_NUMPAD6);
mapScanCode(SDL_SCANCODE_KP_7, KEY_NUMPAD7);
mapScanCode(SDL_SCANCODE_KP_8, KEY_NUMPAD8);
mapScanCode(SDL_SCANCODE_KP_9, KEY_NUMPAD9);
mapScanCode(SDL_SCANCODE_KP_MULTIPLY, KEY_MULTIPLY);
mapScanCode(SDL_SCANCODE_KP_PLUS, KEY_ADD);
mapScanCode(SDL_SCANCODE_KP_EQUALS, KEY_SEPARATOR);
mapScanCode(SDL_SCANCODE_KP_MINUS, KEY_SUBTRACT);
mapScanCode(SDL_SCANCODE_KP_PERIOD, KEY_DECIMAL);
mapScanCode(SDL_SCANCODE_KP_DIVIDE, KEY_DIVIDE);
mapScanCode(SDL_SCANCODE_KP_ENTER, KEY_NUMPADENTER);
mapScanCode(SDL_SCANCODE_F1, KEY_F1);
mapScanCode(SDL_SCANCODE_F2, KEY_F2);
mapScanCode(SDL_SCANCODE_F3, KEY_F3);
mapScanCode(SDL_SCANCODE_F4, KEY_F4);
mapScanCode(SDL_SCANCODE_F5, KEY_F5);
mapScanCode(SDL_SCANCODE_F6, KEY_F6);
mapScanCode(SDL_SCANCODE_F7, KEY_F7);
mapScanCode(SDL_SCANCODE_F8, KEY_F8);
mapScanCode(SDL_SCANCODE_F9, KEY_F9);
mapScanCode(SDL_SCANCODE_F10, KEY_F10);
mapScanCode(SDL_SCANCODE_F11, KEY_F11);
mapScanCode(SDL_SCANCODE_F12, KEY_F12);
mapScanCode(SDL_SCANCODE_F13, KEY_F13);
mapScanCode(SDL_SCANCODE_F14, KEY_F14);
mapScanCode(SDL_SCANCODE_F15, KEY_F15);
mapScanCode(SDL_SCANCODE_F16, KEY_F16);
mapScanCode(SDL_SCANCODE_F17, KEY_F17);
mapScanCode(SDL_SCANCODE_F18, KEY_F18);
mapScanCode(SDL_SCANCODE_F19, KEY_F19);
mapScanCode(SDL_SCANCODE_F20, KEY_F20);
mapScanCode(SDL_SCANCODE_F21, KEY_F21);
mapScanCode(SDL_SCANCODE_F22, KEY_F22);
mapScanCode(SDL_SCANCODE_F23, KEY_F23);
mapScanCode(SDL_SCANCODE_F24, KEY_F24);
//mapScanCode(SDL_SCANCODE_LOCKINGNUMLOCK, KEY_NUMLOCK);
//mapScanCode(SDL_SCANCODE_LOCKINGSCROLLLOCK, KEY_SCROLLLOCK);
mapScanCode(SDL_SCANCODE_LCTRL, KEY_LCONTROL);
mapScanCode(SDL_SCANCODE_RCTRL, KEY_RCONTROL);
mapScanCode(SDL_SCANCODE_LALT, KEY_LALT);
mapScanCode(SDL_SCANCODE_RALT, KEY_RALT);
mapScanCode(SDL_SCANCODE_LSHIFT, KEY_LSHIFT);
mapScanCode(SDL_SCANCODE_RSHIFT, KEY_RSHIFT);
//mapScanCode(____, KEY_WIN_LWINDOW);
//mapScanCode(____, KEY_WIN_RWINDOW);
//mapScanCode(____, KEY_WIN_APPS);
//mapScanCode(____, KEY_OEM_102);
//mapScanCode(____, KEY_MAC_OPT);
//mapScanCode(____, KEY_MAC_LOPT);
//mapScanCode(____, KEY_MAC_ROPT);
//for(int i = 0; i < 48; ++i)
// mapScanCode(____, KEY_BUTTON0 + i );
//mapScanCode(____, KEY_ANYKEY);
}
U32 KeyMapSDL::getTorqueScanCodeFromSDL(U32 sdl)
{
if(_buildScanCode)
buildScanCodeArray();
return SDL_T3D[sdl];
}
U32 KeyMapSDL::getSDLScanCodeFromTorque(U32 torque)
{
if(_buildScanCode)
buildScanCodeArray();
return T3D_SDL[torque];
}