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https://github.com/TorqueGameEngines/Torque3D.git
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Input::getAscii goes Torque keyCode -> SDL Scancode -> SDL Keycode -> SDL ascii key name Input::getKeycode used to be SDL ascii key name -> SDL Scancode -> Torque keyCode This mismatch made software keyboard layouts behave incorrectly in different places. For example, you would bind a key to an ActionMap and it would activate with a different button than specified. |
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| .. | ||
| threads | ||
| sdlInput.cpp | ||
| sdlInput.h | ||
| sdlMsgBox.cpp | ||
| sdlPlatformGL.cpp | ||