Torque3D/Templates/BaseGame/game/data/ui
2020-07-26 16:39:49 -05:00
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datablocks Implemented proper ScriptAsset execution on load 2019-09-13 00:27:48 -05:00
guis Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages 2020-07-25 01:29:25 -05:00
images Updated names of some of the input images to match the names of the inputs to simplify lookups 2020-07-23 16:26:38 -05:00
scripts Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages 2020-07-25 01:29:25 -05:00
sounds Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
UI.cs Moves the BaseUI module to utilize the queuedExec function to make overriding UI elements easier 2020-07-26 16:39:49 -05:00
UI.module Implemented proper ScriptAsset execution on load 2019-09-13 00:27:48 -05:00