Torque3D/Templates/BaseGame/game
JeffR 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
* Fixed issue of creating new SubScene using the full level template instead of a blank level file
* Fixed subScene inspector field handling so clicking the create new will mark the 'in place' created level asset as a subscene appropriately
* Changed up persistenceManager logic when parsing objects out - especially with specialty fields - to use Strings instead of const char* to simplify memory juggling and improve stability
* Rolled back specialty array field outputs for decal roads and convex shapes to have the field names in the output again
* Added sanity check for MeshRoad's when writing out via specialty array field to ensure there are profile nodes before trying to write any
* Added sanity check to avoid pointlessly writing out meshroad and river position field into subScene file as it could cause a transform double-up and cause them to move when loading from a subscene
2025-02-05 22:51:43 -06:00
..
core Merge pull request #1375 from Azaezel/alpha41/conoleCleanups 2025-01-30 17:31:15 -06:00
data Don't report keybinds unless asked 2025-01-30 17:29:31 -06:00
tools * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 2025-02-05 22:51:43 -06:00
D3DCompiler_47.dll update d3dCompiler_47 2024-07-28 04:33:10 -05:00
main.tscript.in Update main.tscript.in 2022-09-29 11:58:36 -05:00
runTests.tscript UnitTest 2023-07-27 21:02:27 +01:00
Template.torsion.exports Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00