Torque3D/Engine/source/util
Azaezel 28e509af1a Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
# Conflicts:
#	Engine/source/console/consoleFunctions.cpp
2018-03-28 15:42:34 -05:00
..
messaging As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
catmullRom.cpp
catmullRom.h
fpsTracker.cpp
fpsTracker.h
imposterCapture.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
imposterCapture.h
interpolatedChangeProperty.h Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
noise2d.cpp
noise2d.h
quadTreeTracer.cpp
quadTreeTracer.h
rectClipper.cpp
rectClipper.h
returnType.h
sampler.cpp
sampler.h
scopeTracker.h netObject classvar cleanups 2018-03-13 21:27:31 -05:00
settings.cpp
settings.h
tempAlloc.h
triBoxCheck.cpp
triBoxCheck.h
triRayCheck.cpp
triRayCheck.h
undo.cpp As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
undo.h