..
chooseLevelDlg.cs
Adds function for sceneObjects to report utilized assets
2020-08-19 18:30:42 -05:00
chooseLevelDlg.gui
Updates the BaseGame UI theme to be more legible and visually consistent.
2020-07-23 00:22:15 -05:00
controlsMenuSetting.taml
Makes the graphics menu in the stock UI mostly functional again
2019-08-29 00:22:33 -05:00
guiMusicPlayer.cs
Makes the graphics menu in the stock UI mostly functional again
2019-08-29 00:22:33 -05:00
guiMusicPlayer.gui
Makes the graphics menu in the stock UI mostly functional again
2019-08-29 00:22:33 -05:00
IODropdownDlg.ed.gui
Makes the graphics menu in the stock UI mostly functional again
2019-08-29 00:22:33 -05:00
joinServerMenu.cs
Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages
2020-07-25 01:29:25 -05:00
joinServerMenu.gui
Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages
2020-07-25 01:29:25 -05:00
loadingGui.gui
Updates the BaseGame UI theme to be more legible and visually consistent.
2020-07-23 00:22:15 -05:00
mainMenu.cs
Updated names of some of the input images to match the names of the inputs to simplify lookups
2020-07-23 16:26:38 -05:00
mainMenu.gui
Updates the BaseGame UI theme to be more legible and visually consistent.
2020-07-23 00:22:15 -05:00
messageBoxDlg.gui
Updated names of some of the input images to match the names of the inputs to simplify lookups
2020-07-23 16:26:38 -05:00
netGraphGui.gui
Makes the graphics menu in the stock UI mostly functional again
2019-08-29 00:22:33 -05:00
optionsDlg.gui
Initial pass to rework and cleanup the main UI interface
2020-05-20 17:19:52 -05:00
optionsMenu.cs
Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages
2020-07-25 01:29:25 -05:00
optionsMenu.gui
Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages
2020-07-25 01:29:25 -05:00
pauseMenu.cs
Shifts the tools messageboxes to be distinct from any messageboxes in the main game
2020-07-24 00:40:03 -05:00
pauseMenu.gui
Updates the BaseGame UI theme to be more legible and visually consistent.
2020-07-23 00:22:15 -05:00
profiler.cs
Makes the graphics menu in the stock UI mostly functional again
2019-08-29 00:22:33 -05:00
profiler.gui
Makes the graphics menu in the stock UI mostly functional again
2019-08-29 00:22:33 -05:00
RecordingsDlg.gui
Makes the graphics menu in the stock UI mostly functional again
2019-08-29 00:22:33 -05:00
remapConfirmDlg.gui
Makes the graphics menu in the stock UI mostly functional again
2019-08-29 00:22:33 -05:00
remapDlg.gui
Makes the graphics menu in the stock UI mostly functional again
2019-08-29 00:22:33 -05:00
startupGui.cs
Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages
2020-07-25 01:29:25 -05:00
startupGui.gui
Makes the graphics menu in the stock UI mostly functional again
2019-08-29 00:22:33 -05:00