Torque3D/Templates/BaseGame/game/core
Areloch 8824ee9a2a Added autosave logic to the world editor. Via a schedule, it will autosave to tool/autosave to create a backup of the current dirty scene
Fixed RMB menu on multi select objects in the Scene Tree so it will properly display the full list of actions
Fixed up several spots of editor settings fields being incorrect copy-pastes
Integrated AssetBrowser tool into the standard initSettings hook-through for proper default settings integration
Added Editor Theme settings to the default value init'ing of the World Editor
Shifted exec of editor settings default values as part of the initial editor load to ensure that if the settings.xml is deleted, theme info reverts back to the default
Integrated Convex Editor's settings into new EditorSettings window system
Added several missing World Editor settings to Editor Settings Window
2020-08-30 04:59:26 -05:00
..
clientServer Adds function for sceneObjects to report utilized assets 2020-08-19 18:30:42 -05:00
console Update console.gui 2020-07-14 22:47:43 -04:00
gameObjects seed the engine core with three baseline light animation dbs. no motion, pulse, and spin. 2020-06-13 01:32:14 -05:00
gui Standardizes the tooltip profile colors to match the rest of the themeing stuff 2020-08-16 02:37:43 -05:00
lighting Fixes de-selection logic in editor that caused special cases to permanently be selected such as mounted Lights 2020-08-28 01:57:06 -05:00
postFX Implements the special guiVariableInspector field type of 'range' which adds a slider to allow editing a float range. 2020-06-07 02:22:12 -05:00
rendering Fixes de-selection logic in editor that caused special cases to permanently be selected such as mounted Lights 2020-08-28 01:57:06 -05:00
sfx Module-ified core structure. 2018-09-02 03:53:13 -05:00
utility registerDatablock update in-place. 2020-08-07 05:27:36 -04:00
Core.cs Added autosave logic to the world editor. Via a schedule, it will autosave to tool/autosave to create a backup of the current dirty scene 2020-08-30 04:59:26 -05:00
Core.module Cleanup and minor tweaks to the core dir structure. 2019-03-04 22:07:55 -06:00
settings.xml Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00