Torque3D/Engine/source/gui/controls
2020-10-04 00:00:01 +02:00
..
gui3DProjectionCtrl.cpp Update gui3DProjectionCtrl.cpp 2019-02-23 20:12:17 -06:00
gui3DProjectionCtrl.h Adds gui3DProjectionCtrl so a gui control can be tracked to a point in 3d space 2019-02-23 16:36:40 -06:00
guiAnimBitmapCtrl.cpp As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
guiAnimBitmapCtrl.h
guiBackgroundCtrl.cpp
guiBackgroundCtrl.h
guiBitmapBarCtrl.cpp
guiBitmapBarCtrl.h
guiBitmapBorderCtrl.cpp
guiBitmapCtrl.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
guiBitmapCtrl.h
guiColorPicker.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
guiColorPicker.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiConsole.cpp Clean up redundant variables 2019-02-06 15:03:06 -05:00
guiConsole.h Adds a convenience function to refresh the console dialog. 2018-03-17 14:37:07 -05:00
guiConsoleEditCtrl.cpp
guiConsoleEditCtrl.h
guiConsoleTextCtrl.cpp
guiConsoleTextCtrl.h
guiDecoyCtrl.cpp uninitialized variables-gui 2020-05-11 15:03:27 -05:00
guiDecoyCtrl.h
guiDirectoryFileListCtrl.cpp Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 2018-03-28 15:42:34 -05:00
guiDirectoryFileListCtrl.h
guiFileTreeCtrl.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
guiFileTreeCtrl.h
guiGameListMenuCtrl.cpp Convert dStrcmp to String::compare for more cases 2020-10-04 00:00:01 +02:00
guiGameListMenuCtrl.h minor cleanups: 2020-09-26 22:43:26 -05:00
guiGameListOptionsCtrl.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
guiGameListOptionsCtrl.h Initial pass to rework and cleanup the main UI interface 2020-05-20 17:19:52 -05:00
guiGradientCtrl.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
guiGradientCtrl.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiListBoxCtrl.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
guiListBoxCtrl.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiMaterialCtrl.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
guiMaterialCtrl.h
guiMLTextCtrl.cpp Fixes 2 minor mistake corrections 2020-09-20 01:19:08 -05:00
guiMLTextCtrl.h Fixes 2 minor mistake corrections 2020-09-20 01:19:08 -05:00
guiMLTextEditCtrl.cpp
guiMLTextEditCtrl.h
guiPopUpCtrl.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
guiPopUpCtrl.h
guiPopUpCtrlEx.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
guiPopUpCtrlEx.h
guiSliderCtrl.cpp uninitialized variables-gui 2020-05-11 15:03:27 -05:00
guiSliderCtrl.h GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
guiTabPageCtrl.cpp uninitialized variables-gui 2020-05-11 15:03:27 -05:00
guiTabPageCtrl.h
guiTextCtrl.cpp
guiTextCtrl.h
guiTextEditCtrl.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
guiTextEditCtrl.h Adds logic to guiTextEditCtrl to have placeholder text when the control is empty. 2020-07-11 15:53:21 -05:00
guiTextEditSliderBitmapCtrl.cpp uninitialized variables-gui 2020-05-11 15:03:27 -05:00
guiTextEditSliderBitmapCtrl.h
guiTextEditSliderCtrl.cpp uninitialized variables-gui 2020-05-11 15:03:27 -05:00
guiTextEditSliderCtrl.h
guiTextListCtrl.cpp Initial pass to rework and cleanup the main UI interface 2020-05-20 17:19:52 -05:00
guiTextListCtrl.h Initial pass to rework and cleanup the main UI interface 2020-05-20 17:19:52 -05:00
guiTreeViewCtrl.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
guiTreeViewCtrl.h Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 2019-10-20 02:47:15 -05:00