Torque3D - Game Engine
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JeffR 098a5ac36d - Fixed issue of TypeCommand field type not applying change when text was edited in the textpad
- Fixed it to check both 0 and -1 values when exiting out of shapeEditor since both can be returns
2025-08-25 23:42:58 -05:00
.github Update build-linux-gcc.yml 2025-02-06 09:22:04 +00:00
Engine - Fixes the display of the preview in the MaterialAsset fields 2025-08-25 23:35:28 -05:00
My Projects changed readme 2014-03-19 02:20:35 +01:00
Templates - Fixed issue of TypeCommand field type not applying change when text was edited in the textpad 2025-08-25 23:42:58 -05:00
Tools tools build requirements 2025-08-03 10:18:23 +01:00
.editorconfig Fix GitHub Workflow 2023-04-08 00:57:03 +02:00
.gitattributes Update gitattributes with some text files for avoid EOF problems with Git. 2014-12-06 01:18:41 +01:00
.gitignore Adds the D3DCompiler_47.dll to ensure it's packed and ready for projects when publishing 2023-11-23 12:46:55 -06:00
.travis.yml travis test whether compilation works on mac and linux 2019-01-10 12:39:27 +01:00
CMakeLists.txt project name init 2025-07-11 12:57:21 -05:00
CODE_OF_CONDUCT.md Create CODE_OF_CONDUCT.md 2022-04-16 16:00:34 -05:00
CONTRIBUTING.md forgot to remove section 2020-06-13 09:20:14 -04:00
LICENSE.md Update LICENSE.md 2024-02-21 16:32:29 +00:00
README.md Fix docs link 2024-01-15 16:39:11 +01:00

Torque3D

MIT Licensed Open Source version of Torque3D from GarageGames

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Build Status:

Windows Build

Linux Build

MacOSX Build

More Information

Extras: Torque3D Resources | Awesome Torque3D

Pre-compiled Version

In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the Torque3D Binaries repo.

License

All assets and code are under the license