Torque3D/Templates/BaseGame/game/tools/assetBrowser
JeffR 66f924ebd4 Updates TerrainMaterialAsset to utilize similar macros to everything else
Updates groundCover to utilize TerrainMaterialAsset macros in place of straight StringTableEntry for type layers
Fixes formatting for several asset types' inspector fields so they correctly call down into prompting the AssetBrowser being shown with correct field naming, thus allowing fields that are arrays to have the right index when setting the target variable
Updates several asset helper macros to handle blank values for network traffic to actually be sent to client, thus allowing setting an asset to blank on the client, rather than only falling back
2025-12-03 00:33:14 -06:00
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art Implementation of Nils' UI work for updated theming, functionality and style for the editors suite 2023-09-08 22:44:18 -05:00
guis - Fixes the display of the preview in the MaterialAsset fields 2025-08-25 23:35:28 -05:00
scripts Updates TerrainMaterialAsset to utilize similar macros to everything else 2025-12-03 00:33:14 -06:00
assetImportConfigs.xml - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 2025-05-25 07:40:10 -05:00
main.tscript Updated handling of subscenes in assets to be it's own distinct definition to avoid parsing and detection issues, as well as fields to be handled distinctly between the types 2025-03-30 16:36:15 -05:00